» VVVVolunteers for a Project- Luminale 2010
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VVVVolunteers for a Project- Luminale 2010

Dear all,
We need a vvvv programmer who would help us/work with us voluntarily in an interactive installation for Luminale 2010 in Frankfurt.

Technically, the patching would include:

  • motion tracking of people on an area of 5m. x 16m.
  • controlling of the interactive Text on the LED- Modules and two moving lights according to the data on the locations of people.
  • debugging/optimization of the patches

We have sponsors who provide us place and equipment.
Unfortunately, there is no money, but experience, fun and fame are guaranteed.

Those who are interested in a collaboration and want to get more information about the project can send an email to soezcelik@markgraph.de

homig, Thursday, Feb 25th 2010 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~10d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~23d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~23d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~24d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~25d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~25d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~26d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~26d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1