previously on vvvv: vvvvhat happened in August 2016
after another month of heavy patching and coding it is time again to get an ovvvverview of what happened recently:
there are new contributions for DX11:
there've been a couple changes to the website:
The Phyxelbots project by students of the Interactive Architecture Lab also comes with an extensive documentation of the project: http://www.interactivearchitecture.org/lab-projects/phyxelbots
oh glad you asked, big time! all is back on schedule. please first read our vl-midsummer-nights-dream update and then: so you can now follow our daily progress again using the alpha builds and we're very happy about feedback in the alpha forum at this stage.
we're now hoping for a beta35 release including VL as a first class patching language around new-years. all the bigger concepts are in place and we're now already giving them a second spin looking at ways to improve workflows for you (ie, spare you some clicks and the need to understand every technical detail to get things going). there'll be blog-posts with updates as we progress..
ovvvver and out. anything missing? please add it in the comments. have a good patch!
anonymous user login