» vvvvhat happened in November 2017
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vvvvhat happened in November 2017

previously on vvvv: vvvvhat happened in October 2017


dear patchers worldwide,

vvvv/vl

another month has passed without us releasing the long promised beta36. reason: the things we've planned for it to include, are not finished yet. as mentioned previously the main focus of this release is to get the workflow right, for using/wrapping external .NET libraries in vl. people using latest alphas already have the possibility to do so. basically any .NET library can now be used in vl directly via drag'n'drop. this is huge and on the other hand feels so natural that it is also not a big deal and will and should be taken for granted from now on. when developing plugins for vvvv was still kind of a pro-thing, even though we had easy dynamic plugins, it is now a no-brainer with vl and i predict that everyone will do it casually at some point. so again, please test with latest alphas and report your findings in the chat or on the forum (with tag "alpha"). thanks for the more and more vl-related issues there and on the chat recently!

but then that is not all. obviously. besides adding C#6 support for dynamic plugins we've also made quite some fixes to vvvv and vl as you can see already in the (not yet complete) change-log.

job

looking for a vvvv job in london? have a look at this fine offer by YR!

vvvv Academy

dominikKoller is doing it again! coming january there'll be another vvvv beginners course at our office in berlin. please help us promoting the course by spreading the following two blog-posts that include all the necessary informations:

Contributions

No big drop this time, but still some updates:

And i posted a work-in-progress or more a proof-of-concept for an InputMapper in VL.

Gallery

happy to see the first two big recent works being powered by vl:

Skyguide by intolight

and two more classic vvvv projects:

Teasers

Good stuff as always in the teasers:


that was it for november. anything to add? please do so in the comments!

joreg, Saturday, Dec 2nd 2017 Digg | Tweet | Delicious 2 comments  
readme 04/12/2017 - 21:27

I find that spreadable DX11 HTMLTexture screenshot by some unknown guest very intriguing:
spreaded-html

joreg 04/12/2017 - 23:07

oh indeed i have overlooked that one, thanks for bringing it up!

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anonymous user login

Shoutbox

~10d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~24d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~24d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~24d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~26d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~26d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~26d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~26d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1