» vvvvhat happened in June 2018
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

vvvvhat happened in June 2018

previously on vvvv: vvvvhat happened in May 2018


que patcha? we did it. as announced here last time, we've finally finished our cleanup of the VL.Corelib. further we've released improved File IO nodes and a little new feature to frame your patches. we've also reworked how groups and categories work which we'll introduce in a blogpost soon. these then were the biggest chunks that we had planned for the coming release. so we're now soon reaching everyones favorite: release-candidate time!

and on july 10th, the second berlin meetup is happening, organized by a_a_a_a and sebl, horray!


again some amazing new stuff:

and some fine updates to existing contributions:


30° - Visualising Ocean Data by students of the Muthesius Academy of Fine Arts, Kiel

and if you have a moment checkout the latest additions to vimeo already with some fine documentations by latest works of NSNK

that was it for june. anything to add? please do so in the comments!

joreg, Tuesday, Jul 3rd 2018 Digg | Tweet | Delicious 0 comments  
  • 1

anonymous user login


~15h ago

joreg: @microdee: yep i think the site takes user submissions..

~20h ago

microdee: @joreg: it's missing FlareTic... ;)

~21h ago

joreg: @motzi yeah, welcome to my life..

~21h ago

motzi: @joreg: i'm tempted to look into PraxisLIVE :)

~22h ago

joreg: @u7: no worries, we'll still be here when you everyone comes back...

~22h ago

u7angel: @joreg, are u trying to get rid of the community ? :)

~2d ago

joreg: bored of #vvvv? try some alternatives: https://alternativeto.net/software/vvvv/

~3d ago

tonfilm: @beyon you can also use F# together with #vl, see: #fsharp #dotnet #visualprogramming https://github.com/vvvv/VL.DemoLib/tree/master/src/VL.FSharpDemoLib

~3d ago

beyon: tonfilm: Ok,currently using F# though but maybe I should look into sharpdx vs xenko math

~4d ago

tonfilm: @beyon #vl also fills these gaps with huge range of collision detection math from #sharpdx which is basically the same as #xenko's