» vvvvhat happened in July 2021
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vvvvhat happened in July 2021

Previously on vvvv: vvvvhat happened in June 2021


So where are we?

We have a new release: Update your vvvv beta projects and licenses, vvvv beta 42 is here, including VL 2021.3.3. This means a lot of fixes and improvements!

And then we're still sorting things for the upcoming vvvv gamma 2021.4 release. Besides massive work on new features for VL.Stride as mentioned previously, recently VL.Skia 2d rendering got its GPU backend fixed. This improved its rendering performance and also made the VL.Stride SkiaRenderer node work for AMD cards.

Nothing much else to report at this point other than that while we're quite delayed on our roadmap, things are looking good code-wise. Remeber that you can always follow our daily progress by testing the latest previews. And please don't forget to report issues you find in the forum!

Contributions

New:

Update:

And update your nugets for the following:

Teaser from the Fuse team

For more recent updates from the Fuse team join the VL.Fuse channel on matrix!

Jobs


That was it for July. Anything to add? Please do so in the comments!

joreg, Thursday, Aug 5th 2021 Digg | Tweet | Delicious 0 comments  
  • 1

anonymous user login

Shoutbox

~14d ago

SuperflysiNZ: Thanks

~16d ago

sebescudie: @Superfly : ApplicationPath

~16d ago

SuperflysiNZ: How do you get the path of the current patch in VL?

~16d ago

SuperflysiNZ: How do you get the path of the current patch in VL?

~17d ago

joreg: reminder: first #vvvv online meetup after the summer break: tomorrow, tuesday 7th, 8pm CET 13.-worldwide-vvvv-meetup