» vvvvhat happened in April 2016
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vvvvhat happened in April 2016

previously on vvvv: vvvvhat happened in March 2016

again. apparently a lot happened in april. so lets get right to it:


Contributions

all new:

and updated:

Gallery

now this is how you make and document a project. only he forgot to upload it to our gallery, so i'm afraid only 90 out of 100 points. it apparently was a bachelor thesis by thomas mayer at the Hochschule für Gestaltung Schwäbisch Gmünd). more details on his website.

but there's been more:

...and zeos is telling us how he goes about his work.

Oldies but Goldies

i've been recently reminded of this little gem by Grosse8:

but also i want to make sure that everyone is aware of Spout. available now for at least 2 years it allows you to share dx9/dx11/opengl textures between different programs on windows, like: max/msp, touchdesigner, resolume, afterfx,... see a full list of supported programs on their website.

latest vvvv alphas come with ready to use modules: Spout (DX9 Sender) and Spout (DX9 Receiver)!

Coming Up

Education

still going strong: microdee and his vveekend vvorkshops. meanwhile accessible via a proper url: https://www.youtube.com/c/vveekendvvorkshops

latest additions:

und die kunstuniversität linz sucht eine/n UniversitätsassistentIn - Schwerpunkt Interaktive Medien

what the VL?

about a year ago we boldly demoed VL. and now it still hasn't made it out of alpha. zzzz. wherever we show it, people who get it, get it very quickly. and they can't wait to getting handson with it. but we're still a bit cautious in recommending to use it, because we're just not there yet to allow everyone have a great initial experience. so please use it already if you're bravvvve but still wait if you like things a little more polished. latest news are always here: vl

gregsn, azeno and dominikkoller just came back from a 3 day workshop at this years resonate festival. their report comes with a link to the github repository that has the game they created with the participants.


thats it again. and as always: if i forgot anything please add it in the comments. happy patching in may!

joreg, Monday, May 2nd 2016 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~6h ago

joreg: Two #vvvv workshops this week in #berlin: Friday: Physical Computing, Saturday: Computer Vision. Tickets: upcoming-full-day-vvvv-gamma-workshops-in-berlin

~19h ago

joreg: @cznickesz also feel free to join our chat for such questions: chat

~20h ago

cznickesz: @joreg: Yeah, I´ll give it a try! Thx

~23h ago

joreg: @cznickesz: we're hoping this week. but depends on feedback. please test your project and let us know if it works.

~23h ago

cznickesz: @joreg: I should stop asking my questions so cryptic ;-) So right away: is final Beta39 hours, days or weeks away?

~1d ago

joreg: @cznickesz: the idea of an RC is exactly to make sure your projects will work with it. your last chance to report problems with b39.

~1d ago

cznickesz: So how "RC" is the "RC3"? I have to update an old project soon and I´m wondering if I should wait and directly update to Beta39

~1d ago

joreg: @takuma, the "one frame" issue was fixed in RC3 for beta39, see: beta39-release-candidate

~1d ago

Takuma: @joreg thank!! Ill try this. Are there a way to send video texture from vvvv to vl? fromimage node in vl somehow only sends 1 frame

~1d ago

cznickesz: @ravasquez thx, so I need to stop avoiding nuget in the end ;-)