» vvvv_45beta34.2
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vvvv_45beta34.2

Computer Art (even more better)

and again, just moments later...

this is to announce the immediate availability of: 45beta34.2

Similar to 45beta34.1 but now really the one you'll want to use since it has even more buggers fixed, most notably:

  • Camera (2d/Softimage/Orbit) are working again in fullscreen
  • Separate (String) works again for all separators
  • Texturesharing works again in x86 builds
  • fixed troubles with saving/loading patch with a Timeliner

And as always don't forget the addonpack.
Also note: This may now actually be the final version running on XP.

Thinking about flattring it? Just a click away:
/downloads|vvvv?

joreg, Thursday, Oct 22nd 2015 Digg | Tweet | Delicious 4 comments  
tekcor 27/10/2015 - 19:53

thanks for the update! looks great!

Can i recommend some more awesome release pictures so it goes more 'viral'

zeos 29/10/2015 - 15:03

Thanks for the release!

velcrome 11/11/2015 - 00:29

no major issues so far. thanks!

just as a quick rehash from memory, without any patch to prove (no pointers here)

  • iobox for raw drops framerate, unless patch window closes
  • irregularily i get some message from xpath, that some 'cr' causes trouble
joreg 11/11/2015 - 02:48

@iobox raw: you're saying it behaves somehow different than a string iobox with the same amount of text? if so: demopatch please

@xpath: that is usually the case when the .dtd is not found or the Resolve Externals (which enables looking for the .dtd) is off. since the CR entity is defined in there.

  • 1

anonymous user login

Shoutbox

~3h ago

fjen: open call CCL Mainz: http://choreographiccoding.org/labs/mainz-between-us-september-2018 … patch with our markerless tracking system, meet great artists and hackers

~2d ago

joreg: @ryuzaki it is all listed here: node17-workshop-material

~3d ago

ryuzaki: it seems all node17 workshop files are down (?)

~3d ago

u7angel: @ggml videos will come

~4d ago

ggml: some nice instastories from link presentations ::: will there be videos ?

~6d ago

ggml: is there a node for solving z-fighting by prioritization ?