» vvvv_45beta28
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vvvv_45beta28

photo by benju

okok,

this one took us longer than planned, but it was a difficult one in a way that it includes so many new details. if you are following the devvvv blog you should already know about most of the new stuff thats coming with this release. here is a feature-summary:

for the user

  • we finally have a refactoring option. select a bunch of nodes, press CTRL+G and see them be replaced by a suitable subpatch. gorgeous.
  • we got a series of new vector-modules that should just be more comfortable to use than what's been there so far. check:
  • now please have a look at the new Zip/Unzip nodes. they are basically generalized Vector Join/Split nodes but faster. here are some details: zip-and-unzip
  • there has been a subtle change for all keyboard and mouse related nodes. shouldn't worry you to much as a user. is now just supposed to be more comfortable. specifically check the revamped KeyMatch (String) which will save you some nodes from now on. some more on this is here: keyboardstate-mousestate
  • the next thing is a bit more nerdy but just as userfriendly. it basically allows you to control values in your patches from your android phone. here is how: remoting-vvvv-exposing-pins-kontrolleur

for the developer

here is a list of the latest blog-posts with infos regarding changes to the plugininterface for beta28 that should make your devvvvs lifes easier:

for a full list of fixes and changes check the change-log as usual.
good patch,
yours devvvvs.

Download: 32bit vvvv_45beta28 | See Changelog | 2082 Dls
joreg, Tuesday, Aug 14th 2012 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~2d ago

guest: @Synth: Check this http://www.magewell.com/

~2d ago

synth: Multichannel Datapath cards with vvvv anyone? Looking for opinions if they work stable.

~2d ago

joreg: still unsure? call for #vvvv LINK Summer Camp extended: link-summer-camp-call-extended

~2d ago

tmp: @KT100_: please create a new topic in forum and provide a patch. should be easier to help there than spamming the shoutbox :)

~2d ago

KT100_: @sebescudie thx 4 reply, but the vertex count isn't right when I connect GeometryFile to it. Or should I use another node with it?

~3d ago

sebescudie: @KT100_ : check out GetVertexData from InstanceNoodle

~3d ago

KT100_: Hey guys. Any ideas how to emit particles from custom geometry? Working in DX11.I've tried GeometryFile and it's not working.

~3d ago

joreg: @Tamoeba odd if so. so you don't have an LFO or MonoFlop node