» vvvv_45beta24
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this one goes out to the lovvvvers...

beta24 is quite featurepacked and therefore might not be for everyone because as you know behind every great feature stands a big fat bug. please take a seat and some time to read the following:

in order to make the news easier to digest they are presented here in two bits:

  • To the Patcher
  • To the Coder <- this is where people interested in processing.org have also been interested in

To the Patcher

  • beta24 is the first version that requires .net3.5 SP1 to be installed. win7 pcs seem to have that by default, on winXP you best get it via windows update. while SlimDX is no longer needed you still need the latest native DirectX (june 2010) udpate. (see the Downloads for a link).
  • you got a new and hopefully more useful WindowSwitcher. check CTRL+TAB while you have some windows open. horray.
  • shortcuts like ALT+1,2,3 and CTRL+1,2,3,W ... now also work on all plugin windows like the Timeliner and the new CodeEditor.
  • screenshots taken with CTRL+1,2 are now in .png quality (was some random .jpg quality) and CTRL+3 opens Kommunikator that allows you to preview, crop and upload images to vvvv.org. if you provide your login you can even add images to the pool of site-headers. looking forward to your shots.
  • start a link from a pin and end it with middleclick to create a suitable IOBox.
  • doubleclick to create a new node now shows a new NodeBrowser which should allow you to find nodes more reliably. just start typing tags separated by space and you'll see. toggle TAB switch between 'or'-ing or 'and'-ing your tags. type Shift+M,P,F,X,D or . to filter out only modules, plugins, freeframes, effects, dynamic nodes or local files. note also that typing . to access local files is no longer necessary, they are all just there. and as before doubleclick followed by a rightclick opens a category-sorted treeview. in both views rightlick a node to show its helppatch or middleclick it to open its online reference page. and just because it is now possible..CTRL+N opens the same nodebrowser in a separate window from which you can dragdrop nodes onto a patch
  • planned since beta1 and finally realized. after blue nodes (for boygrouping) vvvv now features red nodes. where red is for danger and denoting a missing node. i.e. if you see a red node in your patch you're missing an addon. find it, put it in place and the node should turn gray..
  • as a minor gui change you'll notice some new node icons. all nodes with icons can be rightclicked to show more. modules and patches show a triple-node icon telling you that there are nodes inside. effects and dynamic nodes show a code icon telling you there is code inside and nodes like the renderers or the timeliner show a little icon telling you they have a window attached.
  • CTRL+I won't open an endless number of Inspektors anymore, instead it will always bring you up the same. if you still need more use SHIFT+CTRL+I. the same applies to CTRL+N and SHIFT+CTRL+N and other similar shortcuts
  • ah and to the kalles among you: you may now organize subfolders in \plugins, \effects, ... to your personal preference. the directory structure is now ignored.

that should be it. for the patcher. those still not confused may want to read on..

To the Coders

in order to show you this is a big one we gave vvvvs main version number another random jump from 40 to 45. remember, the last jump from 33 to 40 was with beta16 when with the PluginInterfaces V1 we introduced a way for everyone to write their own nodes. still you needed an external IDE to code and compile your nodes.

with beta24 you can now edit and compile nodes within vvvvs new built in CodeEditor (based on the fantastic opensource SharpDevelop IDE). while that doesn't replace a fully blown IDE with a debugger (anybody missed that with processing? hehe, jaaa not those that use eclipse then anyway) it feels quite comfortable already with codecompletion, methodinsight and CTRL+click to jump to definitions. of course the same editor is now used for effects.

but not only does beta24 offer the convenience of a built-in editor it also comes with the greatly simplified and improved PluginInterfaces V2. writing a node now takes typicall 40% less code and feels much more intuitive. the most important new feature being that inputs and outputs are now generically typed via ISpread<T> (which specifies a pin of type T). thus implementing a set of nodes that handles a custom datatype is now easy as working with primitive types like ISpread<double>. for those curious...yes it is also possible to create a pin like ISpread<ISpread<T>>...think BinSizes.

all the gory details are documented at:http://vvvv.org/pluginspecs.

anyway it is probably best to start from the templates. so in order to code your own node what you do now is: doubleclick (in a patch to create a new node) type "template" to make all the templates show up, choose one and press CTRL+Enter or CTRL+Click. this brings up the clone dialog where you have to give your node a unique name. click the Clone button to copy the template (for now only to the \plugins directory) and create an instance of it. on the node you see the little code-icon telling you that with a right-click on that node you can modify its code. edit something and press CTRL+S to save and compile. you'll hardly notice the compilation took place and can immediately see your results if you didn't introduce an error in the code which you would be informed of. it is hard to put magic into words, please try for yourselves...

looking forward to your feedback.
big thanks to the alpha testers.

still more to come,

Download: 32bit vvvv_45beta24 | See Changelog | 2894 Dls
joreg, Thursday, Sep 16th 2010 Digg | Tweet | Delicious 18 comments  
djsinclair 16/09/2010 - 02:38

Rubs hands.....

Grandchild 16/09/2010 - 04:47

Rubs hands.....

"Grin from ear to fuckin ear, won't we!?" - Bill Hicks

hrovac 16/09/2010 - 07:38

the amount of the word 'processing' is nearly higher then 'vvvv'

zepi 16/09/2010 - 07:52

awesome stuff! thanks boys!

bilderbuchi 16/09/2010 - 08:46

sounds awesome, great work, thank you!

bo27 16/09/2010 - 09:16

cooool! thanks!

kalle 16/09/2010 - 10:39

windowswitcher,kommunicator,nodebrowser ---> great.

clean structured pluginfolder: great!
but it looks a little bit empty to me?!
(this are the kalles: always something to complain...)

rrrr 16/09/2010 - 11:15


m4d 16/09/2010 - 14:29

thanks a bunch for the new beta! :)
still i'm a bit confused. wasn't there supposed to be a cons (ex9.geometry) node in beta 24? (i remember reading that in some thread, but now i can't find it. was i daydreaming??)

patrick 16/09/2010 - 15:02


dujoducom 16/09/2010 - 18:04

Wow, this is super exciting! Can't wait to try it out, thanks!!!!!!

dawoof 19/09/2010 - 12:31

wooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooow, havnt slept since i downloaded it.

manuel 20/09/2010 - 02:30


digitypo 20/09/2010 - 08:19

So, could I use Processing syntax in vvvv?

gregsn 24/09/2010 - 00:10

@digitypo: no you can't use processing syntax. processing is based on java while dynamic plugin nodes are writen in c#. the ease of how you do that however is comparable to patching or writing code in processing.

fibo 25/09/2010 - 12:56

@gregsn: it's really much easier than in processing, if you consider a person who is just starting using processing, and has to change a color ih his patch, then he should stop, modify code and play again ... then it is not the right color and again and again stop, modify code and play BLEAH ! vvvv is much easier and powerful, all of us abandoned processing as soon as we saw the gray icon :)

ft 28/09/2010 - 09:51

I got back from a journey last week, and instantly found myself diving into vvvv again with this new release. Too much to explore in such a short period.
Great work! And I like the changes to the interface very much, I felt at ease right away. Finding nodes is so easy now!

u7angel 05/10/2010 - 01:36

finally finding time to mess with beta45, its great, its awesome, it adds so much to vvvv having both programming approaches in one tool.

and it feels a lot more stable than in the beta phase. and regarding the interface, it's well planned as usual. flowers, flowers, flowers :)

thank you boys !

  • 1

anonymous user login


~3d ago

nanotekt: VL.stride yet again ...this time nonphotorealistic https://youtu.be/_aALr2wcj0Y ...wish evvvveryone to be well!

~7d ago

nanotekt: a brief VL.stride study https://youtu.be/B2Nlz5VZ9lM ...and a massive 'thank you' to the devvvvs!

~2d ago

everyoneishappy: @overtones this would require 4D noise, which is possible but not implemented in Fieldtrip

~10d ago

overtones: Hi! SF2D has Time & DomainOffset inputs, but SF3D only DomainOffset. Is there a way to use Time in SF3D or it makes no sense? Thx

~13d ago

joreg: @SabrinaVerhage this could be useful for you next "hacking sex" workshop: https://buttplug.io they have a .NET nuget for use in vvvv!

~21d ago

ravazquez: Happy new year!

~21d ago

sunep: Happy new year everyone!

~25d ago

ggml: confirmed. thanks

~25d ago

david: @ggml fixed. please try again.

~25d ago

joreg: @ggml confirmed. we'll investigate..