» vvvv_40beta20
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

vvvv_40beta20

trallala,

happy birthday to me. today i am 6 years old. thanku verymuch. guess the highlights of my latest incarnation are that i can finally render to textures with antialiasing. phew, if they knew it was only 5 additional lines of code they could have really spent me this earlier. but i know, how should one know...

also i like my sexy new doublerightclick? what's your QuickNodes?

@devvvvs: they spent me some new interfaces so that you plugin writers can now define arbitrary types for connections. so just like my ordinary node-connections, no more restriction to value, string, color, transform. you can now create your very own. details can be found in the new Plugin Specifications. enums, ex9 meshes and textures still missing though. the bois...zzzz

check the rest in the Change Log and get me from the Downloads.
also there: the latest addonpack!

wishing you all merry vvvv nativity
and a patchy new yeeeeaaaarrrr.

Download: 32bit vvvv_40beta20 | See Changelog | 22113 Dls
joreg, Wednesday, Dec 24th 2008 Digg | Tweet | Delicious 0 comments  
  • 1

anonymous user login

Shoutbox

~1mth ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~1mth ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?