» vvvv gamma 2021.4 release candidate
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vvvv gamma 2021.4 release candidate

Here goes!

We have a candidate for our upcoming release:

Here are some of the highlights:

  • Improved patching performance in large projects
  • A new Hamburger menu with easy access to settings and themes
  • Support for editor extensions
  • Language refinements: This node and explicit type parameters
  • Video: Support for the effortless playback of a wide range of formats, see Video Playback

Skia 2d rendering:

  • Now fully GPU accelerated
  • Skia to Stride now works on all GPUs
  • ImagePlayer to play image sequences as image

Stride 3d rendering:

  • TextureFX: a vast collection of easy to use nodes for applying visual effects to textures
  • Pipet, MeshSplit, Texture and Buffer nodes for VL.Stride
  • ImagePlayer to play image sequences as texture
  • New PostFX: Fog and Outline
  • ShaderFX node factory to easily write composable shader snippets
  • Materials can be extended with custom shaders

For full details of what's new, please consult the Change Log.

So please test and report your findings. If we don't find any complete show-stoppers within the next days, this is going to be it!

joreg, Wednesday, Nov 17th 2021 Digg | Tweet | Delicious 1 comments  
ravel 28/10/2021 - 15:26

Shakalaka !!!
Thank you for so cool improvements.

I'll check it out!!

  • 1

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Shoutbox

~7d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~21d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~21d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~21d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~23d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~23d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~23d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~23d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1