» VVVV + steam controller // showcase of my approach to making live visuals for music
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VVVV + steam controller // showcase of my approach to making live visuals for music

credits emeshe by Microdee, noodles by everyoneishappy

Showcase of my visuals for Sote, my interface that is made for Steam controllers, 8 main items, every item has 8 toggles/radio buttons, and under every item one value that can be assigned to 12 parameters like hi mid low / beat / lfo or controlled manually, one more thing that i will probably add is mapping these values to certain range, and i will probably use this interface for more visual cooperations to come. Done in vvvv with emeshe and a little bit of noodles !!! Sound is from Next // Advanced Music Festival performance from 2015

StiX, Wednesday, Dec 7th 2016 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~7h ago

evvvvil: The human fireball-"abduct" and me, we raymarched shapes near the champagne county for fun, just cos we could. https://vimeo.com/227243489

~12h ago

joreg: @nicoLD please start here: firmata protocol anything missing?

~12h ago

okvrdz: @joreg Thank you, it works know!

~12h ago

nicoLD: Is there an updated version of Firmata, Arduino and VVVV, an introduction (https://www.youtube.com/watch?v=RQ54h88ptmc&t=578s) ? thx

~13h ago

vux: @joreg : Ah yeah need to add in contributions, little reminder :)

~13h ago

joreg: it works with latest if you use the release from here: https://github.com/mrvux/vvvv-Box2D/releases

~13h ago

joreg: @Svartkabel beta2?

~14h ago

Svartkabel: Heyho, short question: is there any way to get vux' Box2dNodes.dll to work in versions > 45.beta2? Thx in advance!

~16h ago

joreg: @mrboni there isn't a direct way. one is CPU, the other GPU, they are not related...

~1d ago

mrboni: how to convert between shared memory name (ie SharedMemory ex9) and handle (dx11 FromSharedTexture) ?