» vveekend vvorkshops 3: VObject oriented vvorkshop
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vveekend vvorkshops 3: VObject oriented vvorkshop

On this weekend we will dive into an object oriented set-of-mind in vvvv and learn how to solve problems which might be difficult in dataflow by introducing an other set of problems which you don't have to care about normally. Did you ever have headaches caused by the horrors of spreading? Now meet the horrors of objects. Reality is a real douchebag.

Seriously though, despite a different set of mind VObjects can also make your patches more streamlined and help you avoid link cobweb throughout your entire project. Make your data more organized, editable from multiple sources from downstream or even upstream without leaving the warmth of vvvv.

Join us this Saturday on http://twitch.tv/vveekendvvorkshops at 4PM GMT/UTC or 5PM CET
See you on vveekend!

microdee, Friday, Nov 20th 2015 Digg | Tweet | Delicious 2 comments  
sunep 20/11/2015 - 16:09

looking forward to this one!

metrowave 20/11/2015 - 19:28

yes!

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anonymous user login

Shoutbox

~6d ago

ravazquez: indeed!

~6d ago

schlonzo: kickass shader @evvvvil

~7d ago

evvvvil: "Reclaim the streets" - Winning shader live coded live at revision 2021 shader showdown semi final. https://www.shadertoy.com/view/fdSGWw

~7d ago

karistouf: sorry 3080 10G vs 3090 24go ?

~7d ago

karistouf: RTX 3090 24go or 3090 10go ar really doing difference ith textures and VVVV beta ?

~8d ago

joreg: and beta42 previews now include VL 2021.3.2: downloads/previews

~8d ago

joreg: bugfix release vvvv gamma 2021.3.2 is out: https://thegraybook.vvvv.org/changelog/2021.3.html