» vveekend vvorkshops 3: VObject oriented vvorkshop
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vveekend vvorkshops 3: VObject oriented vvorkshop

On this weekend we will dive into an object oriented set-of-mind in vvvv and learn how to solve problems which might be difficult in dataflow by introducing an other set of problems which you don't have to care about normally. Did you ever have headaches caused by the horrors of spreading? Now meet the horrors of objects. Reality is a real douchebag.

Seriously though, despite a different set of mind VObjects can also make your patches more streamlined and help you avoid link cobweb throughout your entire project. Make your data more organized, editable from multiple sources from downstream or even upstream without leaving the warmth of vvvv.

Join us this Saturday on http://twitch.tv/vveekendvvorkshops at 4PM GMT/UTC or 5PM CET
See you on vveekend!

microdee, Friday, Nov 20th 2015 Digg | Tweet | Delicious 2 comments  
sunep 20/11/2015 - 15:09

looking forward to this one!

metrowave 20/11/2015 - 18:28

yes!

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anonymous user login

Shoutbox

~3h ago

tonfilm: @strblau they are in the dx11 pack: directx11-nodes

~10h ago

strblau: @schlonzo I DID IT! Thank you so much

~11h ago

schlonzo: @strblau install addonpack

~14h ago

strblau: anyone knows how to find kinect2 (dx11,flateric) node?

~4d ago

bjoern: Need someone to patch for you? I am looking for a job :)

~4d ago

joreg: Need some patching help? This evening: Patching Circle with everyoneishappy of InstanceNoodles and FieldTrip fame: patching-circle-a-vvvv-support-group

~5d ago

mrboni: 'Acoustic trap display' creates a 3D floating and animated image that can produce sound