» vveekend vvorkshops 2: Character Skinning in VVVV
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vveekend vvorkshops 2: Character Skinning in VVVV

on twitch.tv/vveekendvvorkshops

on 14/11/2015 4PM UTC/GMT or 5PM CET

Hi vvvvolks!

Next instalment of vveekend vvorkshops series will be on this saturday starring vvvv hypermegasuperstar evvvvil and he will show us a pipeline of exporting things from C4D into vvvv and preferably animating it with assimp nodes, and I will show you guys how to make your character interactive or present it as an avatar with kinect ;)

This time the stream will take place on twitch.tv to avoid german copyright circus. Don't worry the recorded video will still be available on the youtube channel.

Stay tuned and see you on the vveekend!

microdee, Tuesday, Nov 10th 2015 Digg | Tweet | Delicious 10 comments  
evvvvil 10/11/2015 - 20:21

Since we're doing skinning I will come in dressed as a butcher, with a half dead chicken and a great big fuck-off knife. Will be fun. Looking for masks as well as I am way too handsome for a v4 workshop. See you then douche bags!

sunep 10/11/2015 - 20:26

@evvvvil will you bring pedro? it's been a while since we last heard from him

sebescudie 10/11/2015 - 20:41

woooo can't wait!

cyper 10/11/2015 - 21:44

great :-)

evvvvil 10/11/2015 - 22:18

@sunep: I'm sorry but Pedro can't come as it clashes with his over-50s body-sculpting aerobics workshop, which he will attend naked. I'm afraid the commitment is just too big (pun intended), and too many geriatric mothers are counting on Pedro to provide "uncut enlightenment". In other words: He might make an appearance at the end.

vasilis 10/11/2015 - 23:51

Looking forward!!

metrowave 12/11/2015 - 22:08

Awesome...!

microdee 16/11/2015 - 18:39

if you missed it video is available here: https://www.youtube.com/watch?v=QyUNCKzYgag

joreg 27/11/2015 - 01:27

@evvvvil @microdee
regarding kinect2/skinning, have you seen this? skinned-skeleton-and-kinect
it includes a mesh by @antokhio that is rigged according to the kinect2 skeleton spex. number/names of joints are correct and therefore the mesh already moves correctly with the tracked skeleton in the demopatch. only orientations are not correct thats why it looks a bit weird. anto said he struggled to get those right, but maybe it is a good startingpoint for someone else..

e.tamrabadi 20/12/2019 - 15:51

Hi guys.

Is there anywhere like Github or elsewhere that I can find workshop files so I can practice on my own?

  • 1

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Shoutbox

~11d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~25d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~25d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~25d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~26d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~26d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~27d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~27d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1