» VObject 2.1
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VObject 2.1

I am from New form of VObjects, goodbye PrimitiveObjects

microdee, Monday, Mar 7th 2016 Digg | Tweet | Delicious 6 comments  
ggml 07/03/2016 - 02:24

does this mean multiple shadow sources in one node ?

microdee 07/03/2016 - 12:33

what do you mean by shadow sources?

velcrome 07/03/2016 - 15:29

just out of interest, is this alpha or beta?^

edit: nevermind, I can tell


thats also how you make it compilable as AnyCPU, but also impossible for anyone else to compile at all :P

microdee 07/03/2016 - 15:45

alpha, in fact so much alpha that i have to fix GenericBinSizedInput to provide correct slicecount on BinSize = -1.
Oh damn i thought i fixed it pointing to the dependencies folder in the project. I have to look at it again.

ggml 07/03/2016 - 17:07

i mean multiple lights casting multiple shadows

microdee 07/03/2016 - 20:25

oh that is absolutely not a problem for this scope sorry, i plan to upgrade emeshe with custom plugins so you will have shadows and jazz way much faster and more convenient but that comes in the far future yet

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~14h ago

joreg: and also tomorrow, July 23rd: vvvv meetup in #berlin 11-berlin-vvvv-meetup-new-space creativecoding #visualprogramming

~6d ago

joreg: In case you missed: We're starting with free bi-weekly introductions to #vvvv next week in #berlin free-vvvv-intro-workshops-this-summer-in-berlin #creativecoding

~6d ago

guest: uno|https://platform.uno/

~14d ago

joreg: @beyon too bad. but from now on we have a fixed schedule: every 4th tuesday in the month! hope this helps to plan evvvveryones visits

~14d ago

beyon: joreg: ah, bad timing, I would be happy to attend but I doesn't look like it will work out

~14d ago

joreg: @beyon any chance you can add 2 days to stay? would be great to have you at the (not yet announced) #vvvv meetup on the 23rd!

~14d ago