» VObject 2.1
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VObject 2.1

I am from New form of VObjects, goodbye PrimitiveObjects

microdee, Monday, Mar 7th 2016 Digg | Tweet | Delicious 6 comments  
ggml 07/03/2016 - 02:24

does this mean multiple shadow sources in one node ?

microdee 07/03/2016 - 12:33

what do you mean by shadow sources?

velcrome 07/03/2016 - 15:29

just out of interest, is this alpha or beta?^

edit: nevermind, I can tell

<HintPath>D:\vvvvapp\vvvv_50alpha34.103_x64\lib\core\VVVV.Core.dll</HintPath>

thats also how you make it compilable as AnyCPU, but also impossible for anyone else to compile at all :P

microdee 07/03/2016 - 15:45

alpha, in fact so much alpha that i have to fix GenericBinSizedInput to provide correct slicecount on BinSize = -1.
Oh damn i thought i fixed it pointing to the dependencies folder in the project. I have to look at it again.

ggml 07/03/2016 - 17:07

@micro
i mean multiple lights casting multiple shadows
https://vvvv.org/forum/emeshe-problem-with-multiple-lights

microdee 07/03/2016 - 20:25

oh that is absolutely not a problem for this scope sorry, i plan to upgrade emeshe with custom plugins so you will have shadows and jazz way much faster and more convenient but that comes in the far future yet

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~14h ago

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