alpha, in fact so much alpha that i have to fix GenericBinSizedInput to provide correct slicecount on BinSize = -1.
Oh damn i thought i fixed it pointing to the dependencies folder in the project. I have to look at it again.
oh that is absolutely not a problem for this scope sorry, i plan to upgrade emeshe with custom plugins so you will have shadows and jazz way much faster and more convenient but that comes in the far future yet
does this mean multiple shadow sources in one node ?
what do you mean by shadow sources?
just out of interest, is this alpha or beta?^
edit: nevermind, I can tell
thats also how you make it compilable as AnyCPU, but also impossible for anyone else to compile at all :P
alpha, in fact so much alpha that i have to fix GenericBinSizedInput to provide correct slicecount on BinSize = -1.
Oh damn i thought i fixed it pointing to the dependencies folder in the project. I have to look at it again.
@micro
i mean multiple lights casting multiple shadows
https://vvvv.org/forum/emeshe-problem-with-multiple-lights
oh that is absolutely not a problem for this scope sorry, i plan to upgrade emeshe with custom plugins so you will have shadows and jazz way much faster and more convenient but that comes in the far future yet