» VObject 2.1
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VObject 2.1

I am from New form of VObjects, goodbye PrimitiveObjects

microdee, Monday, Mar 7th 2016 Digg | Tweet | Delicious 6 comments  
ggml 07/03/2016 - 01:24

does this mean multiple shadow sources in one node ?

microdee 07/03/2016 - 11:33

what do you mean by shadow sources?

velcrome 07/03/2016 - 14:29

just out of interest, is this alpha or beta?^

edit: nevermind, I can tell


thats also how you make it compilable as AnyCPU, but also impossible for anyone else to compile at all :P

microdee 07/03/2016 - 14:45

alpha, in fact so much alpha that i have to fix GenericBinSizedInput to provide correct slicecount on BinSize = -1.
Oh damn i thought i fixed it pointing to the dependencies folder in the project. I have to look at it again.

ggml 07/03/2016 - 16:07

i mean multiple lights casting multiple shadows

microdee 07/03/2016 - 19:25

oh that is absolutely not a problem for this scope sorry, i plan to upgrade emeshe with custom plugins so you will have shadows and jazz way much faster and more convenient but that comes in the far future yet

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~10d ago

~10d ago

joreg: @jib watch this howto manage items in a spread for a start: https://youtu.be/tiFLGTrDagc

~10d ago

jib: Hi guys ! in Gamma, what's the way to do things that Buffer node does in Beta ?

~11d ago

david: Reminder: vvvv meetup is starting in 10 mins. https://www.youtube.com/watch?v=LzqaoN7QCSg

~12d ago

joreg: Reminder: 6th worldwide #vvvv meetup tomorrow, Nov 24: 6.-worldwide-vvvv-meetup with presentations by u7angel and team, texone and baxtan

~15d ago

tonfilm: That's going to be interesting, let's hope Intel is doing something similar: https://www.tomshardware.com/news/amd-allows-SAM-on-nvidia-gpus

~16d ago

neuston: THX @joreg and sorry for late reply as I left vl for a while. I've responded to related (UI performance issues) thread, no worry

~16d ago