» VObject 2.1
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

VObject 2.1

I am from New form of VObjects, goodbye PrimitiveObjects

microdee, Monday, Mar 7th 2016 Digg | Tweet | Delicious 6 comments  
ggml 07/03/2016 - 02:24

does this mean multiple shadow sources in one node ?

microdee 07/03/2016 - 12:33

what do you mean by shadow sources?

velcrome 07/03/2016 - 15:29

just out of interest, is this alpha or beta?^

edit: nevermind, I can tell


thats also how you make it compilable as AnyCPU, but also impossible for anyone else to compile at all :P

microdee 07/03/2016 - 15:45

alpha, in fact so much alpha that i have to fix GenericBinSizedInput to provide correct slicecount on BinSize = -1.
Oh damn i thought i fixed it pointing to the dependencies folder in the project. I have to look at it again.

ggml 07/03/2016 - 17:07

i mean multiple lights casting multiple shadows

microdee 07/03/2016 - 20:25

oh that is absolutely not a problem for this scope sorry, i plan to upgrade emeshe with custom plugins so you will have shadows and jazz way much faster and more convenient but that comes in the far future yet

  • 1

anonymous user login


~10d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~24d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~24d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~24d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~26d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~26d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~26d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~26d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1