» VObject 2.1
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VObject 2.1

I am from New form of VObjects, goodbye PrimitiveObjects

microdee, Monday, Mar 7th 2016 Digg | Tweet | Delicious 6 comments  
ggml 07/03/2016 - 02:24

does this mean multiple shadow sources in one node ?

microdee 07/03/2016 - 12:33

what do you mean by shadow sources?

velcrome 07/03/2016 - 15:29

just out of interest, is this alpha or beta?^

edit: nevermind, I can tell


thats also how you make it compilable as AnyCPU, but also impossible for anyone else to compile at all :P

microdee 07/03/2016 - 15:45

alpha, in fact so much alpha that i have to fix GenericBinSizedInput to provide correct slicecount on BinSize = -1.
Oh damn i thought i fixed it pointing to the dependencies folder in the project. I have to look at it again.

ggml 07/03/2016 - 17:07

i mean multiple lights casting multiple shadows

microdee 07/03/2016 - 20:25

oh that is absolutely not a problem for this scope sorry, i plan to upgrade emeshe with custom plugins so you will have shadows and jazz way much faster and more convenient but that comes in the far future yet

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anonymous user login


~1d ago

schlonzo: also a nice way to hide jitter

~1d ago

schlonzo: I really dig the alpha fade on texture previews in 2021.4

~18d ago

yar: And now it's opertaional. It's just a concept, bugs expected

~18d ago

yar: sorry, one moment it's broken

~18d ago

yar: concept of genrative telegram bot: t.me/arktkbot