» Two cool SVG nodes
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Two cool SVG nodes

Inspired by this forum post, the SVG nodes got two new companions which make it easy to render a spread of textures from a spread of SVG elements.

The Join (SVG) node is similar to the Group (SVG) but instead of packing all elements into one SVG group it outputs one SVG group for each slice of the input elements.

If you put an AsDocument (SVG) node right after it, it will create a spread of SVG documents for each SVG element at its input. And since the SVGTexture (EX9.Texture) is also spreadable, you can render a bunch of textures at once.

Please test in latest alpha builds and bugreport as usual.

render on,
devvvvs

tonfilm, Tuesday, Jul 1st 2014 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~13d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~13d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~14d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~15d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~15d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~16d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~16d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~23d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~1mth ago

schlonzo: finally fixed in 4.8 nice1

~1mth ago

bildwerk: STRIDE JUST WENT FULLSCREEN ON 3RD MONITOR WITHOUT CRASHING!!!