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Translating again

Just realized my previous screenshot code was not optimized properly

flateric, Monday, Feb 21st 2011 Digg | Tweet | Delicious 8 comments  
vux 21/02/2011 - 02:51

Nice, no more bad green pins, helps :)
Did you do idmul/cbm optimizations on it already?

flateric 21/02/2011 - 13:56

Yeah I don't like green either :)
idmul is done indeed, super easy, doing cbm but combining with spmin as well.

m4d 21/02/2011 - 15:32

107.4 vs. 4.6
295.3 vs. 14.2
736.8 vs. 40.6

what's not to love :D

vux 21/02/2011 - 16:02

the 14.2, could be 0.2 :)

flateric 22/02/2011 - 01:03

FOutPtr = FInPtr? one day :)

mrboni 25/02/2011 - 15:33

What's going on here?

A super efficient translate plugin?

rifle cat 25/02/2011 - 15:48

this pic is officially rifle cat approved!

dottore 06/03/2011 - 23:53


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anonymous user login


~4d ago

joreg: absolutely. if it is for a repo that is public, just submit a pullrequest. otherwise please start a forum thread.

~4d ago

benjawmino: @joreg I ended up figuring out BezierSegment yesterday, so nevermind! Tell me, could a user submit a help patch? :)

~4d ago

joreg: @benjawmino please elaborate on this question a bit in a new forum thread. otherwise it is hard to answer..

~5d ago

benjawmino: so are there no splines/curves in gamma yet??

~9d ago

skyliner: wanna do drone shows or applications? then check this super cool project of our man e1n

~13d ago

NoseBleedIndustries: Thanks Joreg! The few minutes I was able to see, very good workshops!

~13d ago

joreg: @NoseBleedIndustries please give us some days, we'll have an announcement soon...

~13d ago

NoseBleedIndustries: I could not assist the Node20 (workshops ) Any Idea when we will have access to the links of the recordings?

~15d ago

bjoern: unity has c# bindings for usd, under apache license: https://github.com/Unity-Technologies/usd-unity-sdk