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I am from multiple lights

mburk, Wednesday, Dec 2nd 2015 Digg | Tweet | Delicious 5 comments  
sebescudie 02/12/2015 - 19:56


parabola 03/12/2015 - 17:48

Beautiful terrain!
How did you achieve it?

mburk 03/12/2015 - 19:39

Cinema 4D to fbx ;) I think it's multi fractal perlin noise. Should be achievable in vvvv, but I needed a mesh with binormals and tangents.

joreg 03/12/2015 - 20:51

@mburk Normals (EX9.Geometry Mesh) can create both binormals and tangents..

mburk 03/12/2015 - 22:50

Yeah, that's a really handy one! Needed a DX11 version, though. But I'm cookin' something up as a shader version..

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~5h ago

young47: Will visit Köln and Düsseldorf this week. I'm an artist from Moscow, would be happy to meet someone! If you will be there, reply :)

~6h ago

microdee: vpm got a clean-up update. Download here: https://github.com/vvvvpm/vpm/releases/tag/1.3

~2d ago

joreg: @udo2013 please note that bass is only available with x86 builds!

~2d ago

aeckheim: Can't find the visual c++ runtime 2008. setup.exe link leads to nowhere. try to setup newest beta version

~3d ago

joreg: More #vvvv workshop dates for the coming months are announced: upcoming-full-day-vvvv-gamma-workshops-in-berlin

~5d ago

mburk: @synth can confirm crashes with instance noodles. studio drivers fixed it.

~6d ago

synth: @nissidis: So i am not crazy! Thanks for confirmation :) These are the things i do have problems with as well.

~6d ago

nissidis: @synth I do with Instance Noodles and FieldTrip (RTX 2080) I rolled back to Studio Drivers (instead of GameReady ones)

~6d ago

synth: Anyone having problems with latest Nvidia Drivers and vvvv?