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SuperPhong-Renderer

I am from multiple lights

mburk, Wednesday, Dec 2nd 2015 Digg | Tweet | Delicious 5 comments  
sebescudie 02/12/2015 - 19:56

sweet!

parabola 03/12/2015 - 17:48

Beautiful terrain!
How did you achieve it?

mburk 03/12/2015 - 19:39

Cinema 4D to fbx ;) I think it's multi fractal perlin noise. Should be achievable in vvvv, but I needed a mesh with binormals and tangents.

joreg 03/12/2015 - 20:51

@mburk Normals (EX9.Geometry Mesh) can create both binormals and tangents..

mburk 03/12/2015 - 22:50

Yeah, that's a really handy one! Needed a DX11 version, though. But I'm cookin' something up as a shader version..

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