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SuperPhong-Renderer

I am from multiple lights

mburk, Wednesday, Dec 2nd 2015 Digg | Tweet | Delicious 5 comments  
sebescudie 02/12/2015 - 18:56

sweet!

parabola 03/12/2015 - 16:48

Beautiful terrain!
How did you achieve it?

mburk 03/12/2015 - 18:39

Cinema 4D to fbx ;) I think it's multi fractal perlin noise. Should be achievable in vvvv, but I needed a mesh with binormals and tangents.

joreg 03/12/2015 - 19:51

@mburk Normals (EX9.Geometry Mesh) can create both binormals and tangents..

mburk 03/12/2015 - 21:50

Yeah, that's a really handy one! Needed a DX11 version, though. But I'm cookin' something up as a shader version..

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Shoutbox

~2d ago

andresc4: gamma+stride+fuse+standaloneapp+soputoutput+oscinput = lovvvvvveeeeeee!!!!

~4d ago

joreg: @pechart thanks for the flowers!

~4d ago

pechart: Just a big shoutout to the whole vvvv devteam and the friendly community! It's fantastic to export patches to standalone apps. THX!

~13d ago

daviddenker: We are looking asap for 3x Azure Kinect to rent or buy. Any kind of help appreciated! :-)

~16d ago

mediadog: Hmmm md.ecosystem link on staff pics page is not found

~18d ago

schlonzo: physics constraints and forces plz?

~20d ago

karistouf: thank you @gml but im thinking about and old version of vvvvv. There was a redraw with HSL of each pixels

~20d ago

schlonzo: no more previews? is there a 4.0 stable?

~22d ago

sunep: Live now. I perform live AV with Thomas Li after kiloton who is performing now. https://youtu.be/IG5oC6JvMeM

~22d ago

ggml: @karistouf ColorAndDepth help file