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I am from multiple lights

mburk, Wednesday, Dec 2nd 2015 Digg | Tweet | Delicious 5 comments  
sebescudie 02/12/2015 - 18:56


parabola 03/12/2015 - 16:48

Beautiful terrain!
How did you achieve it?

mburk 03/12/2015 - 18:39

Cinema 4D to fbx ;) I think it's multi fractal perlin noise. Should be achievable in vvvv, but I needed a mesh with binormals and tangents.

joreg 03/12/2015 - 19:51

@mburk Normals (EX9.Geometry Mesh) can create both binormals and tangents..

mburk 03/12/2015 - 21:50

Yeah, that's a really handy one! Needed a DX11 version, though. But I'm cookin' something up as a shader version..

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~9h ago

mediadog: @CeeYaa Why I'm learning Unreal, now if I could just afford wrap-around LED walls! Can do in vvvv too, it's just a CAVE

~15h ago

kleinkariert: @tonfilm any hint on how to generate Mel-Frequency images out of audio for mel-GAN in v4

~16h ago

joreg: @mediadog we're aware of this, see: https://discourse.vvvv.org/t/visual-c-2008-this-download-is-no-longer-available/17895 and i now also fixed the resp. links on the download page.

~23h ago

mediadog: FYI VC redist 2008 links bad in 38.1 installer and on web page

~2d ago

joreg: Reminder: Intro workshop to the all-new vvvv this Tuesday before the #vvvv meetup in #berlin. Signup here: https://nodeforum.org/announcements/2020-series-of-2h-introduction-workshops-to-vvvv-gamma/

~2d ago

~3d ago

tonfilm: Creative coder wanted: https://discourse.vvvv.org/t/creativvvve-coder-in-residence-2020/18283 vvvv visualprogramming #creativecoding #xenko #dotnet #berlin #internship #residency

~4d ago

metrowave: Collection of replicable research: http://www.replicabilitystamp.org/

~4d ago