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Staub Leben

credits lasal

UdK Berlin Intermediales Bewegungslabor

Campus-Kollision 2. bis 6. Januar 2012

HZT-Uferstudios.

Prof. Nik Haffner: Projektleitung.
Arístides García: Projektleitung, Konzept, Programmierung.
Nikola Pieper: Technische Leitung.

Körper: Emilia Pfohl, Marine Bertrand, Hanne Müller, Marieke Hohberge, Swann Nowak.
Tanzer: Juan Gabriel Harcha.
Kamera: Hannes Mück.

Musik: Volta do mar, Sound after day

Special thanks to Dottore, Mr Vux, Unc, and the VVVV developers.

lasal, Tuesday, Mar 27th 2012 Digg | Tweet | Delicious 4 comments  
pdubost 12/04/2012 - 21:21

This is awesome lasal ! Congrats :)
It looks like Particles GPU Dynamic Field from dottore + Very accurate contour detection !
What do you use ? IR Camera ?

looks so poetic !

lasal 16/04/2012 - 08:20

Thanks pdubost,
it´s based on a VGA IR camera on 24m2 of tracking surface.
Instead contour i use some shaders in order to build a vector field to control the particles behaviour.

pdubost 16/04/2012 - 17:18

Ah ok I see :)
Do you mean you did some 2D Shader treatment of your input texture (like your input camera feed thresholded and blended with some specific colors to change the Vector Field properties).. and then I guess you use this generated texture as a control texture in the ParticlesGPU ?

I'm currently trying to get such an effect in vvvv (something like a smoky organic reactive aura)
So far I had interesting results with Optical flow + Fluid simulation in Processing: http://youtu.be/uIAyNDXE-Pg

Thanks so much for the info !

lasal 16/04/2012 - 20:16

yes, this is the way! ;)
good luck with your research.

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Shoutbox

~1d ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~2d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~2d ago

sinao: one side

~2d ago

sinao: How to apply texture only on one of a cube?

~3d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~7d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~7d ago

microdee: what's BC7?

~7d ago

antokhio: https://aka.ms/AA65g28 upvote pls for bc7 support in windows