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Staub Leben

credits lasal

UdK Berlin Intermediales Bewegungslabor

Campus-Kollision 2. bis 6. Januar 2012

HZT-Uferstudios.

Prof. Nik Haffner: Projektleitung.
Arístides García: Projektleitung, Konzept, Programmierung.
Nikola Pieper: Technische Leitung.

Körper: Emilia Pfohl, Marine Bertrand, Hanne Müller, Marieke Hohberge, Swann Nowak.
Tanzer: Juan Gabriel Harcha.
Kamera: Hannes Mück.

Musik: Volta do mar, Sound after day

Special thanks to Dottore, Mr Vux, Unc, and the VVVV developers.

lasal, Tuesday, Mar 27th 2012 Digg | Tweet | Delicious 4 comments  
pdubost 12/04/2012 - 22:21

This is awesome lasal ! Congrats :)
It looks like Particles GPU Dynamic Field from dottore + Very accurate contour detection !
What do you use ? IR Camera ?

looks so poetic !

lasal 16/04/2012 - 09:20

Thanks pdubost,
it´s based on a VGA IR camera on 24m2 of tracking surface.
Instead contour i use some shaders in order to build a vector field to control the particles behaviour.

pdubost 16/04/2012 - 18:18

Ah ok I see :)
Do you mean you did some 2D Shader treatment of your input texture (like your input camera feed thresholded and blended with some specific colors to change the Vector Field properties).. and then I guess you use this generated texture as a control texture in the ParticlesGPU ?

I'm currently trying to get such an effect in vvvv (something like a smoky organic reactive aura)
So far I had interesting results with Optical flow + Fluid simulation in Processing: http://youtu.be/uIAyNDXE-Pg

Thanks so much for the info !

lasal 16/04/2012 - 21:16

yes, this is the way! ;)
good luck with your research.

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Shoutbox

~4d ago

~7d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~14d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~22d ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~29d ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~1mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~1mth ago

woei: @Joanie_AntiVJ: think so, looks doable

~1mth ago

xd_nitro: Anyone remember who increased projector brightness by removing some components that product the color?

~1mth ago

Joanie_AntiVJ: This looks super interesting (vectors over network) would anyone here know how to implement this in beta? https://github.com/madmappersoftware/Ponk