» Space Ibiza closing fiesta 2015
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Space Ibiza closing fiesta 2015

credits Aka-visuals, Alca Films, Eduardo Valverde, Light Project, Art-protech.

This year, again , i was so lucky to be in part of the Flight club area in Space Ibiza closing fiesta, one of the most famous parties around the island since many years, taking the parking of space to convert it in an open air club .
Probably one of the nices events in all the summer, keeping that old spirit of ibiza.
This year Video setup was quite interesting, in terms of content creation and live execution.
We were in charge of all the LED screens , counting with three vjs , one of them , myself.
Setup was done with two video mixers, and four sources, mixing live video content in two displays, 3 screens of 6mm and a cover of 15mm LED curtain.
This is the aspect of our FOH

title

The stage was designed by Eduardo Valverde, a well know lightning engineer in Spain, and produced by Art-protech. www.artprotech-events.com

Day1
nh
Night1
Night2

Visuals were done by Light project, Alca films www.alcafilms.com and me www.aka-visuals.com giving the stage a unique atmosphere to delight the audience.
3 macbooks and one PC workstation running vvvv to burn the eyes of every soul.
Remarkable were the visuals created for Carl Cox, mainly based in vvvv DX11 using some of the last contributions as main core.
The goal was to reconstruct the head of the dj, so i used Facial Studio, and two internet photographs to create a base model of carl head.

facial

Then i started to re-adapt base model in 3ds max and creating texture and some "glasses" for the DJ.
Last step was to create some morph meshes to give expression to the model.
After lots of brain shocks , i achieved to used them with the fantastic "Instance noodles" morph gsfx, and create a custom GUI to control them.

MORPH

With the basic setup done, i started to adapt the scene to make it work with dx.11 pointcloud particles, to give more organic feel to the patch, and the results were really impressive, using other gsfx shaders too to make the performance more rich.

shift
pointcloud1
pointcloud2

Really nice experience, even that the client didnt ask for this development, for me was a really new challenge with an awesome result.DX11 Rocks!
Hope people like it!
See you next year in the island.

carl night
AKa-visuals, Monday, Oct 19th 2015 Digg | Tweet | Delicious 6 comments  
xd_nitro 20/10/2015 - 03:10

nice job and nice write up. thanks

dannielmach 20/10/2015 - 17:30

nice job...!!!

m4d 22/10/2015 - 00:24

sweet stuff!

everyoneishappy 22/10/2015 - 06:44

Nice work

artifak 27/10/2015 - 08:35

cooooooollll

colorsound 27/10/2015 - 19:49

Que bueno ¡¡

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Shoutbox

~4d ago

~7d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~14d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~22d ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~29d ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~1mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~1mth ago

woei: @Joanie_AntiVJ: think so, looks doable

~1mth ago

xd_nitro: Anyone remember who increased projector brightness by removing some components that product the color?

~1mth ago

Joanie_AntiVJ: This looks super interesting (vectors over network) would anyone here know how to implement this in beta? https://github.com/madmappersoftware/Ponk