» _SlicedParticlesSimple_ROOT026_9chr1-DirectX Renderer
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_SlicedParticlesSimple_ROOT026_9chr1-DirectX Renderer

human chromosome 1

tekcor, Monday, Aug 22nd 2011 Digg | Tweet | Delicious 2 comments  
andm 23/08/2011 - 04:34

very nice !
is there a fog effects there ?
and how to make the pieces glow ? and how to control it ?
could you leave me any clue to accomplish a similar effect?
thanx very much !

tekcor 23/08/2011 - 12:19

hey thanks.
basically there is no post effect. its just additive blending with low alpha value. use the render state input pin of a shader with a blend(EX9.RenderState) node. with many single objects overlapping you get the above result.

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~8d ago

karistouf: i m searching for a solution on a cylinder end and 3 Hittest... tx https://discourse.vvvv.org/t/hitest-on-a-cylinder-end-in-3d/20725

~26d ago

mediadog: @schlonzo Oh just wait - see how far we have already come: http://old.noirflux.com/VideoFiles/FireAndIce-1.m4v

~27d ago

schlonzo: it is really hot here

~2mth ago

Joanie_AntiVJ: I have an issue with some reflection calculations, any vector expert may know the secret of mirrors ? :) https://discourse.vvvv.org/t/help-to-mirror-a-vector/20523/4

~2mth ago

Joanie_AntiVJ: I have an issue with some reflection calculations, any vector expert may know the secret of mirrors ? :) https://discourse.vvvv.org/t/help-to-mirror-a-vector/20523/4