» _SlicedParticlesSimple_ROOT026_9chr1-DirectX Renderer
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_SlicedParticlesSimple_ROOT026_9chr1-DirectX Renderer

human chromosome 1

tekcor, Monday, Aug 22nd 2011 Digg | Tweet | Delicious 2 comments  
andm 23/08/2011 - 04:34

very nice !
is there a fog effects there ?
and how to make the pieces glow ? and how to control it ?
could you leave me any clue to accomplish a similar effect?
thanx very much !

tekcor 23/08/2011 - 12:19

hey thanks.
basically there is no post effect. its just additive blending with low alpha value. use the render state input pin of a shader with a blend(EX9.RenderState) node. with many single objects overlapping you get the above result.

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~15d ago

~18d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~24d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~1mth ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~1mth ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~2mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~2mth ago

woei: @Joanie_AntiVJ: think so, looks doable