» "Schattenfänger" by BADABOOMBERLIN
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

"Schattenfänger" by BADABOOMBERLIN

credits Concept, Design, Patching, Production and Video: BADABOOMBERLIN

It's the first 100% GAMMA project with exported "Executeable" of BADABOOMBERLIN

With its latest project in collaboration with Münchner Stadtmuseum, BADABOOMBERLIN transforms illustrations from the theater´s archives into a lively installation.

http://badaboom.berlin/portfolio/schattenfaenger
https://www.instagram.com/badaboomberlin/

Schattenfänger01

The viewer can turn him/herself into a child, a dancer, and many other characters, that reveal surprising metamorphosis, becoming new material for improvisation and play with the others.

Schattenfänger02

The installation should be presented on September 2020 but there is a pandamic going on so premiere hopefully will be on summer 2021 and it will become part of the permanent collection at the museum.

Schattenfänger03
CeeYaa, Thursday, Jan 28th 2021 Digg | Tweet | Delicious 1 comments  
tonfilm 31/01/2021 - 00:15

big fan of your works, really great!

  • 1

anonymous user login

Shoutbox

~23h ago

guest: @Luper, you'll probably need to make the PhongDirectional etc node have one of the pins → NoTexture, and then voilà!

~2d ago

Luper: hey guy, just reinstalled VVVV and text(DX11.Geometry) not working, any idea why?

~3d ago

joreg: Reminder: Show us what you're patching on: #vvvv meetup tomorrow, Tue, Feb 23, 8pm CET: 8.-worldwide-meetup

~7d ago

vux: Hey all, we now in Berlin with @idwyr, say if you want to catch up :)

~10d ago

joreg: @mediadog got it thanks!

~10d ago

mediadog: @joreg Sorry, thought is was obvious from the path: Documentation -> Learning -> Tutorials -> IOBoxes

~10d ago

joreg: @mediadog pls tell us where you found the broken link so we can fix it..