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raymarchtest-DirectX Renderer

I am from Shadows artifacts

microdee, Monday, Apr 30th 2012 Digg | Tweet | Delicious 7 comments  
sinus 30/04/2012 - 07:36

awesome! how does this work?



microdee 30/04/2012 - 15:15

there are the shaders http://www.mazapan.se/news/2010/07/15/gpu-ray-marching-with-distance-fields/ it works straight in vvvv just change the techniques to dx9 style. http://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm here are some primitives and operations. the whole system is very flexible and "modular"

sinus 01/05/2012 - 09:39

thx for your reply! i will give it a try. esp. the operations are very interesting.

antokhio 02/05/2012 - 16:47

cool microdee, you are a rocker.

trashtrash 07/05/2012 - 06:35

I am new to hlsl....could you explain changing the techniques to dx9?? Or show me a link that explains it...Thanks I am really enjoying learning this langue.

microdee 08/05/2012 - 14:07

@trashtrash: change

technique10 Standard
    pass Main
        SetVertexShader ( CompileShader ( vs_4_0, vertexShader () ) );
        SetGeometryShader ( NULL );
        SetPixelShader  ( CompileShader ( ps_4_0, pixelShader  () ) );


technique Standard
    pass P0
        VertexShader = compile vs_3_0 vertexShader();
        PixelShader = compile ps_3_0 pixelShader();
sebl 08/05/2012 - 14:32

did that in a short test, but there were several other errors...

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~4h ago

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~3d ago

guest: @Luper, you'll probably need to make the PhongDirectional etc node have one of the pins → NoTexture, and then voilà!

~4d ago

Luper: hey guy, just reinstalled VVVV and text(DX11.Geometry) not working, any idea why?

~5d ago

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~12d ago

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~12d ago

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