I am from Shadows artifacts
awesome! how does this work?
bigup!
dd
there are the shaders http://www.mazapan.se/news/2010/07/15/gpu-ray-marching-with-distance-fields/ it works straight in vvvv just change the techniques to dx9 style. http://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm here are some primitives and operations. the whole system is very flexible and "modular"
thx for your reply! i will give it a try. esp. the operations are very interesting.
cool microdee, you are a rocker.
I am new to hlsl....could you explain changing the techniques to dx9?? Or show me a link that explains it...Thanks I am really enjoying learning this langue.
@trashtrash: change
technique10 Standard { pass Main { SetVertexShader ( CompileShader ( vs_4_0, vertexShader () ) ); SetGeometryShader ( NULL ); SetPixelShader ( CompileShader ( ps_4_0, pixelShader () ) ); } }
to
technique Standard { pass P0 { VertexShader = compile vs_3_0 vertexShader(); PixelShader = compile ps_3_0 pixelShader(); } }
did that in a short test, but there were several other errors...
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awesome! how does this work?
bigup!
dd
there are the shaders http://www.mazapan.se/news/2010/07/15/gpu-ray-marching-with-distance-fields/ it works straight in vvvv just change the techniques to dx9 style. http://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm here are some primitives and operations. the whole system is very flexible and "modular"
thx for your reply! i will give it a try. esp. the operations are very interesting.
cool microdee, you are a rocker.
I am new to hlsl....could you explain changing the techniques to dx9?? Or show me a link that explains it...Thanks I am really enjoying learning this langue.
@trashtrash: change
to
did that in a short test, but there were several other errors...