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raymarchtest-DirectX Renderer

I am from Shadows artifacts

microdee, Monday, Apr 30th 2012 Digg | Tweet | Delicious 7 comments  
sinus 30/04/2012 - 08:36

awesome! how does this work?



microdee 30/04/2012 - 16:15

there are the shaders http://www.mazapan.se/news/2010/07/15/gpu-ray-marching-with-distance-fields/ it works straight in vvvv just change the techniques to dx9 style. http://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm here are some primitives and operations. the whole system is very flexible and "modular"

sinus 01/05/2012 - 10:39

thx for your reply! i will give it a try. esp. the operations are very interesting.

antokhio 02/05/2012 - 17:47

cool microdee, you are a rocker.

trashtrash 07/05/2012 - 07:35

I am new to hlsl....could you explain changing the techniques to dx9?? Or show me a link that explains it...Thanks I am really enjoying learning this langue.

microdee 08/05/2012 - 15:07

@trashtrash: change

technique10 Standard
    pass Main
        SetVertexShader ( CompileShader ( vs_4_0, vertexShader () ) );
        SetGeometryShader ( NULL );
        SetPixelShader  ( CompileShader ( ps_4_0, pixelShader  () ) );


technique Standard
    pass P0
        VertexShader = compile vs_3_0 vertexShader();
        PixelShader = compile ps_3_0 pixelShader();
sebl 08/05/2012 - 15:32

did that in a short test, but there were several other errors...

  • 1

anonymous user login


~4d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~17d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~17d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~18d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~19d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~19d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~19d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~20d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~27d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1