» plugins targeting .net 4.5
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plugins targeting .net 4.5

there has been quite some confusion in the past whether or not it is possible to write plugins for vvvv targeting the .net 4.5 framework.

.net 4.5 is an in-place update to .net 4.0, which means that as soon as you install .net 4.5, your 4.0 installation will be replaced and you'll be able to write plugins targeting 4.5.
as it is an in-place update the assembly version (like System.Core 4.0.0.0) of the .net class library will stay the same, whether you target 4.0, 4.5 or 4.5.1 - so don't get confused by that.

  • if you're using vvvvs built-in CodeEditor you can simply use 4.5 features. note however that our code editor doesn't do proper syntax highlighting and code completion for 4.5 features yet.
  • if you're using VisualStudio or SharpDevelop to write your plugin you need to set the target framework to .net 4.5 in the project settings of your plugin. this needs to be done because VisualStudio and SharpDevelop use the MSbuild tool chain resolving referenced assemblies at compile time using a .net sdk installation, of which you can have several, for each individual .net release. our code editor uses CodeDOM for resolving references using the currently loaded .net runtime and therefore this step is not required.
if you do target the .net 4.5 framework or use features of 4.5 in a dynamic plugin, the target machine where your patch will be running on needs to have a .net 4.5 installation, which is only available on windows vista and later versions.

for more details regaring .net framework versioning see http://msdn.microsoft.com/en-us/library/bb822049.aspx

Elias, Thursday, Jan 23rd 2014 Digg | Tweet | Delicious 1 comments  
u7angel 23/01/2014 - 21:07

thank you, elias

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Shoutbox

~3d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~16d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~16d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~17d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~18d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~18d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~19d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~19d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~26d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~1mth ago

schlonzo: finally fixed in 4.8 nice1