» pingtime
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.


Train to shift your focus in an augmented world with this media-challenged table tennis game.
Pingtime takes a look into how realtime generated computer responses are affecting reaction time in fast gameplay situations.

Sergiu Doroftei _concept
Bogdan Susma _hardware
Ion Cotenescu _program
Silviu Badea _sound
Rokolectiv _space
vvvv _toolkit
Kimchi & Chips _emgucv
3dlp.ro _pixels
Dinu Ivancu _audio
flux _fluidgpu
Hiva _irmod
Tom Wilson _tapes
Rodi Cotenescu _film

ggml, Thursday, Jun 13th 2013 Digg | Tweet | Delicious 1 comments  
u7angel 01/07/2013 - 17:55

amazing how little the latency of the tracking is ! nice.

  • 1

anonymous user login


~8d ago

joreg: @LCA remember that we also provide custom support for commercial projects: https://visualprogramming.net/#Support

~8d ago

LCA: where to ask about hardware setups: VL application over 26 1080p displays. maybe also with FUSE

~15d ago

tonfilm: @tobyk there is also this, who wants to win: https://bottosson.github.io/posts/oklab/

~23d ago

tobyk: LCH is the best color space, all the other color spaces are now big losers. https://atmos.style/blog/lch-color-space

~25d ago

schlonzo: "HowTo Work with Children" somehow I expected something else :D

~1mth ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~2mth ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~2mth ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.