» ParticlesGPU_Force Field sample 02
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ParticlesGPU_Force Field sample 02

Watch on Vimeo

realtime GPU particle simulation.
MRE (multipass render engine)

software: http://vvvv.org software
runs at 60 fps

Natan Sinigaglia, Wednesday, May 23rd 2012 Digg | Tweet | Delicious comments on vimeo  
circuitb 23/05/2012 - 17:29

congratulations Nathan
the Flock simulation cinematic appliedto the gpu particles + the MRE engine is amazing!

Noir 23/05/2012 - 17:35

ci vuole un attimo

robe 23/05/2012 - 17:38


sebl 23/05/2012 - 17:49


m4d 23/05/2012 - 17:57

jitter is moar stable!!1

milo 23/05/2012 - 18:21

amazing. me was experimenting with similar stuff. do you think its also possible to do that with sprites instead of geometries? maybe we could have a little chat about that..

  • 1

anonymous user login


~7d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~20d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~20d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~21d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~22d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~22d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~22d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~23d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~29d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1