realtime GPU particle simulation.
MRE (multipass render engine)
software: http://vvvv.org software
runs at 60 fps
the Flock simulation cinematic appliedto the gpu particles + the MRE engine is amazing!
ci vuole un attimo
jitter is moar stable!!1
amazing. me was experimenting with similar stuff. do you think its also possible to do that with sprites instead of geometries? maybe we could have a little chat about that..
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