Watch on Vimeo
realtime GPU particle simulation. MRE (multipass render engine)
software: http://vvvv.org software runs at 60 fps
congratulations Nathan the Flock simulation cinematic appliedto the gpu particles + the MRE engine is amazing!
ci vuole un attimo
Oh my god
baaaaam!
jitter is moar stable!!1
amazing. me was experimenting with similar stuff. do you think its also possible to do that with sprites instead of geometries? maybe we could have a little chat about that..
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congratulations Nathan
the Flock simulation cinematic appliedto the gpu particles + the MRE engine is amazing!
ci vuole un attimo
Oh
my
god
baaaaam!
jitter is moar stable!!1
amazing. me was experimenting with similar stuff. do you think its also possible to do that with sprites instead of geometries? maybe we could have a little chat about that..