» ParticlesGPU_3d_Texture_Sprites_RGB ROOT-DirectX Renderer
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ParticlesGPU_3d_Texture_Sprites_RGB ROOT-DirectX Renderer

I am from GPU particles colored sprites on ATI

gomi, Saturday, Apr 28th 2012 Digg | Tweet | Delicious 3 comments  
tekcor 29/04/2012 - 16:54


sinus 02/05/2012 - 16:12

this is very nice. how did you generate the dynamic texture for input?
shaders work brilliantly.
cheers, didi

gomi 17/05/2012 - 20:24

cheers guys!

I use the RGBA (EX. Texture Join)fx, unc node to create my Data Texture.

R: is a DX9 texture with a b/w-gradient from left to right
G: is a DX9 texture with a b/w-gradient from top to bottom
B: is an picture (blurred flowwers in this case) converted to b/w
A: is a grey Texture (the b/w picture would be a good input too)

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