» Parasitic Design - M1
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Parasitic Design - M1

and the patching goes on..

this update to Parasitic Design includes all of the M1 (Randomness and noise) examples of the Generative Gestaltung book (also available in english and français s'il vous plaît).

you may notice that some of the newest examples run quite slowly. this is due to vvvvs line module being a bit crap. still you should get the idea...

the total count of examples is now at 80. still more to come..phew..

get the latest pack from:

joreg, Wednesday, Oct 10th 2012 Digg | Tweet | Delicious 0 comments  
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~8h ago

velcrome: @SFE_Engineering seems cool! https://www.sparkfun.com/news/2319

~13h ago

~17h ago

joreg: what's new in vvvv_50beta35.2 https://vimeo.com/205310326 #vvvv #vl

~2d ago

guest: whats going on under the hood when you sort.. https://www.toptal.com/developers/sorting-algorithms

~3d ago

id144: AIR OpenCall: Artists and researchers from DE, working with the issues connected with digital culture. http://www.kair.sk/open-call-for-german-artists-2/

~4d ago

velcrome: @mrboni check noodles pack

~4d ago

catweasel: bezier match not doing it for you? Or do you need GPU specifically?

~4d ago

mrboni: I meant a gpu version of B-Spline (3D Surface). I only found an approach using bicubic filtering on a texture (dx9 gpuparticles)