» OPEN CALL (Nocturne | berlin leuchtet )
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OPEN CALL (Nocturne | berlin leuchtet )

What we looking for?

  • interactive installations
  • light art objects

Date & Place

Contact

nocturn | berlin leuchtet

Hi VVVVolks,
this year we (kopffarben) organize an Media-Installation-Exhibition in the course of the "berlin leuchtet" festival. So we are looking for interactive-Installations, light-art objects or just people who want help us.

We have an really nice gallery for that (FORUM Factory). There is a lot space to play with.

Hopefully we can provide a small amount of service charge.
So maybe berlin based artists are preferred.

If you want be part of this project just comment here or better write us an Email.

CU Johannes from kopffarben

kopffarben, Wednesday, Sep 7th 2016 Digg | Tweet | Delicious 0 comments  
  • 1

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Shoutbox

~9d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~22d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~22d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~23d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~24d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~24d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~24d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~25d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1