» one Fullscreenrenderer 8x1920x1080@50Hz
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one Fullscreenrenderer 8x1920x1080@50Hz

kalle, Saturday, Mar 26th 2011 Digg | Tweet | Delicious 5 comments  
CeeYaa 26/03/2011 - 21:24

Hi Kalle
interesting
what device or technic you use that v4 detects that kind of resolution?

MSBERGER 26/03/2011 - 21:56

Hi,

it is a combination of ati eyefinity and triple head units (and heavy testing)

Markus

xd_nitro 27/03/2011 - 02:47

windows XP or 7?

CeeYaa 27/03/2011 - 14:55

cool, nice tryout Markus
so its possible to use more than one triplehead unit and the maxtor driver doesn`t get confused, I never tried.
What are your experiences with the framerate? Espacially PicturesStacks and Videostreaming - to stretch a image shouldn`t be a problem but at which resolution of a texture problems starts.
Xp or 7 also good question - can you make this spanmode only with the ATI-Drivers - I read the Eyefinity supports Spanmode but in your case it must also support the Triplehead-units - so every Ati-Output detects the full Triplehead range and can be stiched by Ati-Drivers together?

MSBERGER 27/03/2011 - 21:44

Eyefinity is an "ATI only thing" and only available on Win7 - so, yes ati/Win7.

There are no indepth experiences about performance yet, but until now everything looks pretty good.

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~28d ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~29d ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?