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Oculus Rift MRE

Played around with Oculus Rift , MRE fog + ft Cubic lens.

Takuma, Monday, Oct 7th 2013 Digg | Tweet | Delicious 3 comments  
dottore 07/10/2013 - 12:58

eheheheh
waiting for my oculus rift...

beyon 07/10/2013 - 16:14

Oh, I'd happily try that if you can share!

Takuma 21/10/2013 - 10:09

Hey beyon, it's nothing to share because its a FAKE patch. Didnt't work on reading gyro data.

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Shoutbox

~3d ago

cznickesz: @tonfilm thanks for the info. Can´t wait to give it a try!

~4d ago

tonfilm: @cznickesz #vvvv #vl #xenko integration is not ready for the public yet, it's still under heavy development... more updates soon.

~4d ago

cznickesz: Possibly dumb question: is there any release containing xenko-integration right now?

~5d ago

~5d ago

~7d ago

joreg: looking for latest #vvvv gamma preview? it is here: vvvv-gamma-2019.1-preview

~7d ago

udo2013: I just want to know why the camera does not work. should be easy to be answered.

~7d ago

udo2013: an answer, please. also there was a 4d julia set in dx9. that must have programmed one. haalllooo!!

~7d ago

udo2013: where are the people who have translated shadertoy's mandelbulb in hlsl ?? for vvvv