» node13 workshops VI
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node13 workshops VI

todays workshops go out to the old-school coders among you patchers. besides the already announced classic dynamic plugins workshop here are some more that focus on the textual-coding side of your favorite hybrid development environment that is vvvv:

Working with the vvvv-sdk
this one is targeted at the more sincere hacker who wants to integrate his code with vvvv. here elias and myself will show you the whole workflow of how to integrate your stuff with the addonpack and easily always compile against the latest code and work with multiple branches and all that shizzle.

Exploring vvvv's PluginInterface
in the meantime vvvv's API has grown quite a bit. elias and vux (who has been using the interface extensively creating all his plugins) will navigate you through the API and show you where you find all the hidden gems.

OpenCV development
this is where elliotwoods will tell you how to work with the new image data type he designed for vvvv. with it you can write image processing code (that was previously only possible via a combination of freeframe/opencv plugins) direcly with vvvv's codeeditor. so now show us your trackers..

now with this one i didn't really know where to put it. it is not fish, it is not meat...just the next big thing really. sagishi will introduce you to the world of his javascript clone of vvvv...

and again..still more to come..

joreg, Saturday, Dec 8th 2012 Digg | Tweet | Delicious 0 comments  
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~8h ago

velcrome: @SFE_Engineering seems cool! https://www.sparkfun.com/news/2319

~13h ago

~17h ago

joreg: what's new in vvvv_50beta35.2 https://vimeo.com/205310326 #vvvv #vl

~2d ago

guest: whats going on under the hood when you sort.. https://www.toptal.com/developers/sorting-algorithms

~3d ago

id144: AIR OpenCall: Artists and researchers from DE, working with the issues connected with digital culture. http://www.kair.sk/open-call-for-german-artists-2/

~4d ago

velcrome: @mrboni check noodles pack

~4d ago

catweasel: bezier match not doing it for you? Or do you need GPU specifically?

~4d ago

mrboni: I meant a gpu version of B-Spline (3D Surface). I only found an approach using bicubic filtering on a texture (dx9 gpuparticles)