» node13 workshops III
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node13 workshops III

now what do we have here...some workshops dealing with specific sets of nodes that all happen to have been brought to you by our king of code: vux

Box2d - 2D physics based interaction
elektromeier together with tgd (creator of the box2d-playground ) will show you how to use the box2d physics engine in vvvv.

Bullet - 3D physics based interaction
microdee creator of the LBRNTH and gaz will give you a similar treatment but for the bullet physics engine.

note that both box2d and bullet have a similar way of being operated in vvvv. so if you have only time to visit one or the other you should still be able to take your gained knowledge from one and apply it to the other.

Kinect Basics
Kinect Playground
both of the kinect workshops will be hosted by gaz and lecloneur. first they'll make sure you get the hardware up and running and will tell you what data you get from the kinect and what you can do with it. the second workshop is more for playing around with some samples and realizing your own ideas.

and still more to come..we're not even half through yet..

joreg, Wednesday, Dec 5th 2012 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~3h ago

StiX: @karistouf abandon that particular ship, dont try to use the time liner >_<

~9h ago

karistouf: ok, merci joreg but helas no time for it. thanks again

~9h ago

joreg: @karistouf sources are open you can rebuild them to suite your needs

~10h ago

karistouf: no way to have the handles more biggers ?

~10h ago

karistouf: any trick to see better the points in TimeLiner SA ? banging my head just to find and click correctly this little white point ;-(

~7d ago

TonyMark: @u7 nice

~7d ago

cznickesz: Hey guys, is kinect still the best thing to go when ist comes to skeletal tracking?

~9d ago

hrovac: @u7: really cool!!