» my body pointcloud ...streamout rebind - cubemap
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my body pointcloud ...streamout rebind - cubemap

I am from PRINCEMIO

princemio, Sunday, Oct 19th 2014 Digg | Tweet | Delicious 4 comments  
guest 19/10/2014 - 21:14

how is it done? or what exactly is going on there?

princemio 20/10/2014 - 12:51

hey
please check

stream out rebind in dx11 pack...it basically shows how to make many instances of an object on the GPU

hope this helps

guest 20/10/2014 - 19:47

ah ok!

and how did calculate the orientation of each object? do u use kinect depth as input for the pointcloud in combination with optical flow on rgb?

princemio 21/10/2014 - 17:13

the orientation is just the normal (normal tfx) from the RGB image...very easy and dirty...but it kinda works...but what u propably mean is why those objects are flying instead of jittering. I dont use optical flow in that case...it is just a simple shaderbased interpolation between the last and the current frame.

ull see it in this video

https://www.facebook.com/video.php?v=783843028339479

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Shoutbox

~2d ago

Hadasi: ...classic

~2d ago

Hadasi: @welove the videos are still up there https://www.twitch.tv/wirmachenbunt/videos

~2d ago

welovemedia: Big thanks for the stream, will this stay online or be shared as a download for those who could not watch it live?

~2d ago

CeeYaa: Big THX for the daylong streaming - and amazing Project Insights https://www.twitch.tv/videos/412932722

~2d ago

u7angel: twitch livestream vvvv gamma

~3d ago

u7angel: @domj, sure

~3d ago

domj: @u7angel: nice! How about the talk later at 7?

~3d ago

u7angel: vvvv-gamma-presentation will be streamed on twitch, starts 2pm, channel name is vvvv gamma

~4d ago

joreg: vvvv heads in #hamburg #kiel: if you're bored this thursday, please come join us for a workshop and/or talk: vvvv-gamma-presentation

~5d ago

sebescudie: @teckor: maybe ui-plugin ?