» my body pointcloud ...streamout rebind - cubemap
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my body pointcloud ...streamout rebind - cubemap


princemio, Sunday, Oct 19th 2014 Digg | Tweet | Delicious 4 comments  
guest 19/10/2014 - 21:14

how is it done? or what exactly is going on there?

princemio 20/10/2014 - 12:51

please check

stream out rebind in dx11 pack...it basically shows how to make many instances of an object on the GPU

hope this helps

guest 20/10/2014 - 19:47

ah ok!

and how did calculate the orientation of each object? do u use kinect depth as input for the pointcloud in combination with optical flow on rgb?

princemio 21/10/2014 - 17:13

the orientation is just the normal (normal tfx) from the RGB image...very easy and dirty...but it kinda works...but what u propably mean is why those objects are flying instead of jittering. I dont use optical flow in that case...it is just a simple shaderbased interpolation between the last and the current frame.

ull see it in this video


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~2d ago

cznickesz: @tonfilm thanks for the info. Can´t wait to give it a try!

~3d ago

tonfilm: @cznickesz #vvvv #vl #xenko integration is not ready for the public yet, it's still under heavy development... more updates soon.

~3d ago

cznickesz: Possibly dumb question: is there any release containing xenko-integration right now?

~5d ago

~5d ago

~6d ago

joreg: looking for latest #vvvv gamma preview? it is here: vvvv-gamma-2019.1-preview

~7d ago

udo2013: I just want to know why the camera does not work. should be easy to be answered.

~7d ago

udo2013: an answer, please. also there was a 4d julia set in dx9. that must have programmed one. haalllooo!!

~7d ago

udo2013: where are the people who have translated shadertoy's mandelbulb in hlsl ?? for vvvv