» MXAO (DX11.Texture2D ReShade) help-Renderer
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MXAO (DX11.Texture2D ReShade) help-Renderer

I updated/ported new MXAO from ReShade to vvvv. Will be released soon to mp.dx

microdee, Friday, May 17th 2019 Digg | Tweet | Delicious 3 comments  
microdee 18/05/2019 - 15:57

it's available in mp.dx https://vvvvpm.github.io/#mp.dx

mrboni 19/05/2019 - 19:05

Thanks md, looks great

gegenlicht 22/05/2019 - 08:35

nice!!

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anonymous user login

Shoutbox

~2d ago

joreg: absolutely. if it is for a repo that is public, just submit a pullrequest. otherwise please start a forum thread.

~2d ago

benjawmino: @joreg I ended up figuring out BezierSegment yesterday, so nevermind! Tell me, could a user submit a help patch? :)

~2d ago

joreg: @benjawmino please elaborate on this question a bit in a new forum thread. otherwise it is hard to answer..

~4d ago

benjawmino: so are there no splines/curves in gamma yet??

~7d ago

skyliner: wanna do drone shows or applications? then check this super cool project of our man e1n

~11d ago

NoseBleedIndustries: Thanks Joreg! The few minutes I was able to see, very good workshops!

~11d ago

joreg: @NoseBleedIndustries please give us some days, we'll have an announcement soon...

~11d ago

NoseBleedIndustries: I could not assist the Node20 (workshops ) Any Idea when we will have access to the links of the recordings?

~13d ago

bjoern: unity has c# bindings for usd, under apache license: https://github.com/Unity-Technologies/usd-unity-sdk