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md.vis

md.vis

my mixer using alpha27.2-dx9ex sharing textures across 4 vvvv's (2 instances of my simple patch-switcher (md.bot), the gui for the mixer and the output renderer (md.mix))

microdee, Monday, Apr 2nd 2012 Digg | Tweet | Delicious 12 comments  
kalle 02/04/2012 - 08:33

wow

xd_nitro 03/04/2012 - 00:59

what's the performance of the dx9ex shared textures like? any issues?

microdee 03/04/2012 - 12:38

nope there are 9 shared textures accross this setup (2 from the switchers and 7 between the mixer gui and the renderer) and there's no performance impact at all. there's no fps impact even when the shared textures are used on separate monitors.
it's fast as hell:D
and the sample dynamic plugin is completely spreadable

sunep 03/04/2012 - 13:28

I have tried finding the nodes to do this in the new alpha but can't find it. Where can I find it?

xd_nitro 03/04/2012 - 14:09

man this sounds good... so this multi monitor thing - can this fix our issues with span mode and win7?

microdee 03/04/2012 - 17:52

@xd_nitro: i guess yes:D
@sunep: daily/sharedtester.zip there are the plugins necessary to receive textures

mrboni 03/04/2012 - 17:57

so you receive a shared texture using SharedMemory(EX9.Texture), but how do you share one?

edit: ahh thanks

antokhio 09/04/2012 - 22:18

good job ;]

microdee 10/04/2012 - 20:15

mrboni: you have to download this release: daily/core/vvvv_45alpha27.2-dx9ex-8df41c80b957481c2322ae3513fb319e7970a5c4.zip if you create a DX9Texture node and if that texture is used in an active renderer it's shared. the handle comes from a second output pin of DX9Texture

mrboni 11/04/2012 - 10:51

cheers md.

To note, this does let you share textures between devices so finally we no longer need to use span mode to share textures between multiple heads!

catweasel 16/04/2012 - 15:40

Do you have issues when renders are fullscreened like you did with mulitple versions of vvvv running (previously i could only get a 1024 fullscreen before other renderers would stop rendering)

microdee 16/04/2012 - 17:16

whoa i haven't used native fullscreen in a while (maximize window and remove borders was fine for me) and the last time i tried out fullscreen with multiple instances (with beta24 i think) it was buggy if i remember well

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anonymous user login

Shoutbox

~5h ago

antokhio: @luper vc redist 2013

~3d ago

guest: @Luper, you'll probably need to make the PhongDirectional etc node have one of the pins → NoTexture, and then voilà!

~4d ago

Luper: hey guy, just reinstalled VVVV and text(DX11.Geometry) not working, any idea why?

~5d ago

joreg: Reminder: Show us what you're patching on: #vvvv meetup tomorrow, Tue, Feb 23, 8pm CET: 8.-worldwide-meetup

~8d ago

vux: Hey all, we now in Berlin with @idwyr, say if you want to catch up :)

~12d ago

joreg: @mediadog got it thanks!

~12d ago

mediadog: @joreg Sorry, thought is was obvious from the path: Documentation -> Learning -> Tutorials -> IOBoxes