» magnetauswahl-DirectX Renderer
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magnetauswahl-DirectX Renderer

I am from china

elektromeier, Tuesday, Jan 24th 2012 Digg | Tweet | Delicious 3 comments  
Desaxismundi 24/01/2012 - 21:08

Wowt this!?

elektromeier 25/01/2012 - 10:33

its for a music video for a friend, hope i have the motivation to finish this :)

some attractors for the physics, perlin noise for the flow and a chain of uncs postpro filters...

Desaxismundi 25/01/2012 - 10:35

easy then ;)

  • 1

anonymous user login

Shoutbox

~1d ago

id144: AIR OpenCall: Artists and researchers from DE, working with the issues connected with digital culture. http://www.kair.sk/open-call-for-german-artists-2/

~1d ago

velcrome: @mrboni check noodles pack

~2d ago

catweasel: bezier match not doing it for you? Or do you need GPU specifically?

~2d ago

mrboni: I meant a gpu version of B-Spline (3D Surface). I only found an approach using bicubic filtering on a texture (dx9 gpuparticles)

~2d ago

joreg: @mrboni that would be splinesgpu

~2d ago

microdee: @mrboni: ye olde GPU particles from DX9 times ;)

~2d ago

mrboni: is there some kind of gpu spline surface shader around?