» Link SummerCamp 2019 exit
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Link SummerCamp 2019 exit

A little bit late, but better then nothing!
Link was definently absolute highlight of my summer,thanks to all people that came! It had great vibe, and I am looking forward to doing it again. Two big themes were knowledge base around VL and upcoming community meetings in form of Nodes and Link. A bit of word from joreg about what was discussed:

"I took the chance having a lot of experienced vvvv patchers around to talk about the upcoming series of tutorials i am planning to introduce vvvv gamma. In a first session we tried to get a common understanding about what constitutes good tutorials and what distinguishes them from other forms of documentation (howto, reference, explanations). Then we concluded that a structure to go forward would be preparing tutorials for 3 main categories:
• basics: all tutorials here will only use basic features like process nodes and loops
• language features: tutorials covering advanced language features like datatypes, generics. delegates,...
• developing: these should appeal to developers wanting to extend vvvv with their own nodes, writing C# or importing .NET libs
In the second session we went into more details about what an initial series of "getting started" tutorials in the "basics" category should look like. Then we came to the point that that simple games should make for good tutorials and so we tried to find some that would work for the "basics" category.
All in all the sessions where really fruitful and helped me a lot to bend my head around how to get this whole topic started. Many thanks to everyone involved who added their thoughts."

And Rosi:
As a member of the NODE festival team I was very interested in the views of the people at link on the future of our precious community gathering. The NODE team already had some ideas for possible events and link was the perfect time to share them with the vvvv community.
This was super helpful and I was amazed that nearly all participants at link took their time to share their thoughts. We came up with the idea of a Community Meetup as an Add-On to the NODE Forum for Digital Art.
We also reflected on the NODES so far (2008, 2010, 2013, 2015 and 2017) and extrapolated from there where the journey might go. These are some of the feedbacks: the hacky feeling should stay, things should be allowed to evolve on-site, the discourse outside of the vvvv bubble is important, the nerd- and the art side are equally important, Frankfurt is a good place but it could happen somewhere else, so many things happen at NODE that especially those who host workshop have a hard time grasping the whole program.
After link I felt super motivated to continue the planning and so I am happy to say that we got quite far in that last month: Be prepared for something big in April 2020!''''

there was a lot of food, discussion, tinkering, presentations, and one thing I learned is to not underestimate amount of beer consumption on vvvv related event.


It was delight, althoug a bit exhausting to do this, but well worth the effort, especially highlights like making beyond burgers and then dragging speakers to woods for super secret concert of blackwood incident. Hope we meet soon again!

StiX, Saturday, Sep 7th 2019 Digg | Tweet | Delicious 2 comments  
ravazquez 07/09/2019 - 20:55

Wow, looks vvvvery nice! Thanks for sharing!

domj 11/09/2019 - 09:10

It was a blast! Thanks a lot again for putting in the effort!

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~11d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~24d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~24d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~25d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~26d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~26d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~26d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~27d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1