» kubbetts-DirectX Renderer
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kubbetts-DirectX Renderer

I am from Italy

screamer, Tuesday, Mar 29th 2011 Digg | Tweet | Delicious 7 comments  
Lightmare 29/03/2011 - 20:10

nice :)

robe 30/03/2011 - 21:50

Is that "displace" driven by kinect?... eeh eh eh
really nice...

screamer 30/03/2011 - 23:01

yes, it is :P

robe 31/03/2011 - 10:16

Are you using pipet node? Have you found a way to increase the performances?

m4d 31/03/2011 - 11:32

@robe: for best performance you have to go from kinect depthtexture straight into particleshader.. ;)

screamer 31/03/2011 - 22:57

anyway i'm using pipet node, in fact the performances are not really impressive :\
by the way it's running a pipet 50x50 and ssao and softshadows at 25fps
it's not really fast but it works for my purpouses ;)

m4d: you are right, the next step will be that ;D

screamer 01/04/2011 - 00:08

but i don't know how to put ssao and softshadows in the particleshaders

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anonymous user login

Shoutbox

~25d ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~26d ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?