There's been another update to the mouse and keyboard nodes before but that turned out to still cause troubles:
Now there've been notable contributions to work around some of those issues, like windowstouch, global-keyhook and directinput-(devices) but those being really basic things we thought we'd give it another shot.
So here is what you get:
|Device type||Source nodes||Sink nodes|
|Keyboard||Keyboard (Devices Window)
Keyboard (Devices Desktop)
KeyEvents (Keyboard Join)
|KeyEvents (Keyboard Split)
KeyStates (Keyboard Split)
|Mouse||Mouse (Devices Window)
Mouse (Devices Desktop)
MouseEvents (Mouse Join)
MouseStates (Mouse Join)
|MouseEvents (Mouse Split)
MouseStates (Mouse Split)
|Touch||Touch (Devices)||TouchEvents (Touch Split)
TouchStates (Touch Split)
For the plugin-developer:
all available now for testing with the latest alpha builds
I can now finally make a cool multi touch interface for my drum machine :)
brilliant, native touchnodes !
Zoom... and we're back up to speed! Thanks devvvvs.
multiple mice wow!
suggestion: can we have the absolute raw data coming from the mouse? i mean currently when i set the source to "raw" it is clamped between -1 and 1 (even when i set it to "CycleIncrement" mode
yeah after viewing the source code of mouse nodes that clamp in "raw" mode is completely unnecessary in my opinion. if somebody wants to clamp it between -1 and 1 let them do it in the patch.
thank you bois. i will test asap
super amazing thank you a lot :)
And it even supports multitouch on an 1920s typewriter. Thanks Elias (!)
awesome updates lately !
Great, perfect timing!
(Looking forward to christmas.)
I'm really looking forward to testing the multiple mice support and how far it can be driven - anyone tried what's the max of HIDs usable this way? :)
Also, native touch nodes - thanks!
Yippie, thank you!
woop woop, that's the sound of vvvv
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