» Human roots (Geometrica gets a new shape)
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Human roots (Geometrica gets a new shape)

credits Instance noodles powered

Geometrica Studio, based on Madrid gets a new shape...
After long time trying to grow a business brand , i decided to create my own label... reasons are various, mainly focused about missing people around using the same tool (and ideas...) as me.
Actually i started with a new project based on promote and create new media arts under 4v around Spain and everywhere... Sounds interesting but i still keep my commercial clients as well.
After Node, even that i was another observer, lot of ideas came to my mind, and i just can say thanks to everybody who are part of this community.
I post this as an "update" info blog, just to show my last work.

"Human Roots its an interpretation of the relation between human technology and nature, covering reality with instances of earth material."

Thanks a lot to everyoneishappy for instance noodlees:

"the best way to make people understand concepts its to unify them"

Thanks a lot to colorsound too, a big mate and inspiration for me.

Images are rendered originally at more than 4k so i wish to see them on paper soon, for an exposition in madrid.

This is just a preview of human covered models.

Here is my new website, powered by vvvv.js , so better experience in chrome desktop browsers.

 www.aka-visuals.com
AKa-visuals, Monday, Sep 21st 2015 Digg | Tweet | Delicious 0 comments  
  • 1

anonymous user login

Shoutbox

~2d ago

tonfilm: glad to share the second update on the #vl #xenko #3d library: #vvvv #visualprogramming #creativecoding vl-xenko-3d-engine-update-2

~4d ago

joreg: rather toot then tweet? follow the hype and us on mastodon: https://mastodon.xyz/@vvvv #vvvv

~4d ago

ggml: any recommendation for renting visuals-grade pcs in berlin ?

~5d ago

metrowave: Structure Sensor Core now for Windows: https://store.structure.io/buy/structure-core cool features, could be useful in vvvv

~5d ago

yar: @levi I used xml, expresso and scripts for importing/exporting (c4d <-> VVVV)

~5d ago

levi: @yar . yea thanks. was a bit outdated that one. but c4d has the ascii importer now that did the trick.

~5d ago

yar: @levi c4d2vvvv look at this, some inspirational concepts inside

~5d ago

schlonzo: you can decompose the camera transform matrices. on c4d site i dont know

~6d ago

StiX: https://youtu.be/K1rotbzekf0 PhysX goes opensource in SDK 4.0p, might be interesting to look at