» Human roots (Geometrica gets a new shape)
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Human roots (Geometrica gets a new shape)

credits Instance noodles powered

Geometrica Studio, based on Madrid gets a new shape...
After long time trying to grow a business brand , i decided to create my own label... reasons are various, mainly focused about missing people around using the same tool (and ideas...) as me.
Actually i started with a new project based on promote and create new media arts under 4v around Spain and everywhere... Sounds interesting but i still keep my commercial clients as well.
After Node, even that i was another observer, lot of ideas came to my mind, and i just can say thanks to everybody who are part of this community.
I post this as an "update" info blog, just to show my last work.

"Human Roots its an interpretation of the relation between human technology and nature, covering reality with instances of earth material."

Thanks a lot to everyoneishappy for instance noodlees:

"the best way to make people understand concepts its to unify them"

Thanks a lot to colorsound too, a big mate and inspiration for me.

Images are rendered originally at more than 4k so i wish to see them on paper soon, for an exposition in madrid.

This is just a preview of human covered models.

Here is my new website, powered by vvvv.js , so better experience in chrome desktop browsers.

 www.aka-visuals.com
AKa-visuals, Monday, Sep 21st 2015 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~9d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~22d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~22d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~23d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~24d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~24d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~25d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~25d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1