» Human roots (Geometrica gets a new shape)
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Human roots (Geometrica gets a new shape)

credits Instance noodles powered

Geometrica Studio, based on Madrid gets a new shape...
After long time trying to grow a business brand , i decided to create my own label... reasons are various, mainly focused about missing people around using the same tool (and ideas...) as me.
Actually i started with a new project based on promote and create new media arts under 4v around Spain and everywhere... Sounds interesting but i still keep my commercial clients as well.
After Node, even that i was another observer, lot of ideas came to my mind, and i just can say thanks to everybody who are part of this community.
I post this as an "update" info blog, just to show my last work.

"Human Roots its an interpretation of the relation between human technology and nature, covering reality with instances of earth material."

Thanks a lot to everyoneishappy for instance noodlees:

"the best way to make people understand concepts its to unify them"

Thanks a lot to colorsound too, a big mate and inspiration for me.

Images are rendered originally at more than 4k so i wish to see them on paper soon, for an exposition in madrid.

This is just a preview of human covered models.

Here is my new website, powered by vvvv.js , so better experience in chrome desktop browsers.

 www.aka-visuals.com
AKa-visuals, Monday, Sep 21st 2015 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~20h ago

ravazquez: Just your regular hungarian folk dance shellsort: https://youtu.be/CmPA7zE8mx0

~2d ago

joreg: Reminder: This thursday in #berlin: free introductory workshop to the all new #vvvv gamma: https://nodeforum.org/announcements/series-of-free-2h-introduction-workshop-to-vvvv-gamma/ #visualprogramming

~4d ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~5d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~5d ago

sinao: one side

~5d ago

sinao: How to apply texture only on one of a cube?

~5d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~10d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?