» How to Explain Interactivity to an Audience
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How to Explain Interactivity to an Audience

On 11 November 1965, J. Beuys walked, in the context of an art exhibition, with a dead hare in his arms, hugging and whispering to her. He called it How to Explain Pictures to a Dead Hare. His face was bathed in honey and gold dust, and a foot wrapped in felt dragged a copper plate over the floor. Everything was prepared to understand the potentialities and connectivities –both symbolic and physical- of that encounter like a shamanic and performative act; also as an arrangement of elements or data that would allow cross flow meanings and information. A whole combination of alchemical transits and thoughts...

We thought he was who explained the works of art -the meaning of art- to the dead hare. What we never knew, and now we speculate with this, is that he might be asking to the hare: please dear, could you explain it to me?

3th International Festival of Musical Experimentation After Cage
October 18, 2016. Iruña/Pamplona (Spain)

Patxi7, Tuesday, Nov 8th 2016 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~5d ago

mediadog: Aha! Right-click on an image to get the source link

~5d ago

~7d ago

antokhio: @luper vc redist 2013

~9d ago

guest: @Luper, you'll probably need to make the PhongDirectional etc node have one of the pins → NoTexture, and then voilà!

~10d ago

Luper: hey guy, just reinstalled VVVV and text(DX11.Geometry) not working, any idea why?

~11d ago

joreg: Reminder: Show us what you're patching on: #vvvv meetup tomorrow, Tue, Feb 23, 8pm CET: 8.-worldwide-meetup