» how not to use vvvv
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how not to use vvvv

I am from 18 switchable texturefilters

microdee, Tuesday, Sep 13th 2011 Digg | Tweet | Delicious 3 comments  
mrboni 15/09/2011 - 16:11

send/receive nodes useful perhaps?

xd_nitro 15/09/2011 - 17:42

yeah I can see the problem. You need to select all the connection lines and set them to curves - correct way to use vvvv

microdee 15/09/2011 - 20:52

yeah i figured out how to do this situation with s/r nodes just this patch looked too wierd not to be uploaded:D

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Shoutbox

~1d ago

joreg: absolutely. if it is for a repo that is public, just submit a pullrequest. otherwise please start a forum thread.

~1d ago

benjawmino: @joreg I ended up figuring out BezierSegment yesterday, so nevermind! Tell me, could a user submit a help patch? :)

~1d ago

joreg: @benjawmino please elaborate on this question a bit in a new forum thread. otherwise it is hard to answer..

~3d ago

benjawmino: so are there no splines/curves in gamma yet??

~6d ago

skyliner: wanna do drone shows or applications? then check this super cool project of our man e1n

~11d ago

NoseBleedIndustries: Thanks Joreg! The few minutes I was able to see, very good workshops!

~11d ago

joreg: @NoseBleedIndustries please give us some days, we'll have an announcement soon...

~11d ago

NoseBleedIndustries: I could not assist the Node20 (workshops ) Any Idea when we will have access to the links of the recordings?

~12d ago

bjoern: unity has c# bindings for usd, under apache license: https://github.com/Unity-Technologies/usd-unity-sdk