» Generic Nodes Project
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Generic Nodes Project

There are several nodes in vvvv that have a functionality which does not need to know anything about the datatype on which it operates, since the functionality is so meta. In modern programming languages this is commonly known as generic programming.

Some examples are Cons, GetSlice, Select, Queue... They all move around some data but don't really care about which data.

Over the past years some developers programmed generic node definitions and used them in the addonpack, in their own packs or contributions. This is a great thing, but for a new developer its almost impossible to know where they are all hidden.

The latest version of the vvvv-sdk contains a project which gathers all generic node definitions from different places. Every node developer can now reference this project, covert the template files with a convenient patch and get over 20 nodes for his own data type for free:

Generic Nodes

happy coding,
devvvvs<T>

tonfilm, Wednesday, Apr 23rd 2014 Digg | Tweet | Delicious 5 comments  
bjoern 24/04/2014 - 22:57

Nice one, but I get an access denied for the generic nodes docu.

tonfilm 25/04/2014 - 00:10

please try again.
and if you have time, you could move your combinatorics nodes into it.

bjoern 03/05/2014 - 00:48

Well the nodes depend on thirdparty code which currently resides in:

vvvv45\addonpack\src\nodes\plugins\Generics\Combinatorics\Dependencies

Referencing it from there seems awkward. I was wondering if I should move it to:

vvvv45\src\core\Utils3rdParty

?

tonfilm 05/05/2014 - 21:57

ah, good point. i'll come back to you asap.

tonfilm 21/05/2014 - 23:43

@bjoern, it should be no problem to check the code in to the generic nodes project. just put the license inside it and into the sources which use it. it would be over done to put the files into Utils.

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Shoutbox

~2h ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~14d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~14d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~14d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~15d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~15d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~16d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~16d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~23d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~1mth ago

schlonzo: finally fixed in 4.8 nice1