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I am from RealSense SDK and my face is the result of developing with it...

microdee, Friday, Feb 6th 2015 Digg | Tweet | Delicious 3 comments  
herbst 07/02/2015 - 21:01

woohoo, will you share that when it's finished?

microdee 07/02/2015 - 22:58

it's up on github https://github.com/uberact/VVVV.Packs.RSSDK
note that it currently blocks vvvv's mainloop and the intended multithreaded pipeline in the documentation doesn't work at all. also putting the whole acquire frame and release frame pipeline in another thread will just make ReleaseFrame() throw an access violation error. retrieving data is tedious and over complicated too.

herbst 08/02/2015 - 20:39

Yes, I know, hooray for Intel devs -.- ... Have you taken a look at the Unity implementation? That comes quite close to vvvv's Node-model, I think. At least I used that as base for the PCSDK plugin.
But thanks for making it available!

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~11d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~25d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~25d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~25d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~27d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~27d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~27d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~28d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1