» EQ Teaser - kinetic wall
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EQ Teaser - kinetic wall

credits concept & lead: Christoph Diederichs (Atelier Markgraph), software, interaction & motion design: Chris Engler (wirmachenbunt)

In times of 4k and even higher resolutions, the pixel vanishes. It becomes a thing of the past. Think again, with 756 very physical pixels, 3 color channels and ~20cm depth. It's a limited canvas which demands careful decisions in terms of movement, speed, sound and light composition. It breathes, it is a living, yet mechanical thing, communicating with it's surrounding.

Big thanks to vux & colorsound for support.

u7angel, Thursday, Feb 21st 2019 Digg | Tweet | Delicious 1 comments  
Noir 21/02/2019 - 15:12

niceee

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anonymous user login

Shoutbox

~4d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~4d ago

microdee: what's BC7?

~4d ago

antokhio: https://aka.ms/AA65g28 upvote pls for bc7 support in windows

~6d ago

joreg: PSA: forum is back up and running!

~6d ago

manuel: that shaderFX looks great

~6d ago

joreg: PSA: the forum is currently down for maintainance. if all goes well it will be back up shortly..