» EQ Teaser - kinetic wall
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EQ Teaser - kinetic wall

credits concept & lead: Christoph Diederichs (Atelier Markgraph), software, interaction & motion design: Chris Engler (wirmachenbunt)

In times of 4k and even higher resolutions, the pixel vanishes. It becomes a thing of the past. Think again, with 756 very physical pixels, 3 color channels and ~20cm depth. It's a limited canvas which demands careful decisions in terms of movement, speed, sound and light composition. It breathes, it is a living, yet mechanical thing, communicating with it's surrounding.

Big thanks to vux & colorsound for support.

u7angel, Thursday, Feb 21st 2019 Digg | Tweet | Delicious 1 comments  
Noir 21/02/2019 - 16:12

niceee

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Shoutbox

~1d ago

domj: Day 2 of Schéma workshop, stream now live. Starting at 15:00 CET https://www.twitch.tv/dominikjancik Yesterday dind't work out due to time issues.

~1d ago

udo2013: hello. does anyone know why with fractals no camera works? does this have something to do with raymarching?

~3d ago

manuel: Anyone doing stuff with hololens ?

~5d ago

domj: Here's the Schéma presentation from yesterday's meetup: https://youtu.be/_oqonrkE3xU

~6d ago

joreg: @guest am afraid we can't manage this. if someone wants to take this on, let us know..

~6d ago

guest: @joreg, please stream :-)