» EQ Teaser - kinetic wall
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EQ Teaser - kinetic wall

credits concept & lead: Christoph Diederichs (Atelier Markgraph), software, interaction & motion design: Chris Engler (wirmachenbunt)

In times of 4k and even higher resolutions, the pixel vanishes. It becomes a thing of the past. Think again, with 756 very physical pixels, 3 color channels and ~20cm depth. It's a limited canvas which demands careful decisions in terms of movement, speed, sound and light composition. It breathes, it is a living, yet mechanical thing, communicating with it's surrounding.

Big thanks to vux & colorsound for support.

u7angel, Thursday, Feb 21st 2019 Digg | Tweet | Delicious 1 comments  
Noir 21/02/2019 - 16:12

niceee

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Shoutbox

~2d ago

skyliner: wanna do drone shows or applications? then check this super cool project of our man e1n

~6d ago

NoseBleedIndustries: Thanks Joreg! The few minutes I was able to see, very good workshops!

~6d ago

joreg: @NoseBleedIndustries please give us some days, we'll have an announcement soon...

~6d ago

NoseBleedIndustries: I could not assist the Node20 (workshops ) Any Idea when we will have access to the links of the recordings?

~8d ago

bjoern: unity has c# bindings for usd, under apache license: https://github.com/Unity-Technologies/usd-unity-sdk

~16d ago

ravazquez: @synth yes they are being recorded and will be available for future consumption

~17d ago

synth: Another stupid question: Are all #NODE20 sessions recorded and accessible for later viewing in case someone missed something?

~18d ago

joreg: Get a fresh drink and some snacks: Live in 45 minutes: #NODE20 opening: https://youtu.be/SlKKyEUihhY