» EQ Teaser - kinetic wall
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EQ Teaser - kinetic wall

credits concept & lead: Christoph Diederichs (Atelier Markgraph), software, interaction & motion design: Chris Engler (wirmachenbunt)

In times of 4k and even higher resolutions, the pixel vanishes. It becomes a thing of the past. Think again, with 756 very physical pixels, 3 color channels and ~20cm depth. It's a limited canvas which demands careful decisions in terms of movement, speed, sound and light composition. It breathes, it is a living, yet mechanical thing, communicating with it's surrounding.

Big thanks to vux & colorsound for support.

u7angel, Thursday, Feb 21st 2019 Digg | Tweet | Delicious 1 comments  
Noir 21/02/2019 - 16:12

niceee

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anonymous user login

Shoutbox

~1mth ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~1mth ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?