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videoIn seems faster,but FaceTracking still crashed

liquid, Sunday, Sep 4th 2011 Digg | Tweet | Delicious 2 comments  
sugokuGENKI 04/09/2011 - 16:43

haven't had time to get back to this since first tried the concept out with alg
lots to do here, but once i'm on windows for a while i'll definitely be making a lot of quick progress

alg 04/09/2011 - 20:53

Looks like he is testing my last commit. It's have some problems with threading - crashing with more then one Image on input. Will fix this during this weekend. Msg me, when you continue developing, or just pull my repo.

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anonymous user login


~25d ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~26d ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?