Basically it's a point cloud shader that renders to geometry, then the vertex points xyz get influenced by some forces + you are aware of the MetaBalls node, I guess ?
With the DX11 node it works twice as fast as in EX9 but this could be improved, with .fx DX11
Nice!
How do you generate the mesh?
Basically it's a point cloud shader that renders to geometry, then the vertex points xyz get influenced by some forces + you are aware of the MetaBalls node, I guess ?
With the DX11 node it works twice as fast as in EX9 but this could be improved, with .fx DX11
Check out http://developer.download.nvidia.com/SDK/10/direct3d/samples.html
and scroll down until you find MetaBalls !!!
It's DX10 only but MetaBalls.fx DX11 in the DX11 pipeline would be really nice...
the dx10 effect should work exactly like a dx11-effect, because there are no syntax-changes between them
Did anyone ever get the metaballs geometry shader above working?
In case anyone wants to have a go you can dl the shader here - https://www.dropbox.com/s/76i8kgh6hutnirs/MetaBalls.fx?dl=1
:)