» Directx11, 0.7 update
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Directx11, 0.7 update

Fresh release from github, with a decent amount of changes, bug fixes, new bits and bobs.

For full details, please checkout:
https://github.com/mrvux/dx11-vvvv/blob/master/CHANGELOG.md

Still here are some of the most notable parts:

  • VideoIn (DShow), contributed by (user:gumilastik). I think title speaks by itself, no need for more explanation.
  • Render space nodes are behaving nicer when they are disabled.
  • Text (DX11.Layer Advanced) had a nasty crash bug in some spread situations, this is now a thing of the past.
  • Many new DirectWrite nodes, specially to retrieve Metrics.
  • Font Enum for Text nodes uses the DirectWrite enum, so no more revert to default font in many cases.
  • Depth stencil reference and blend factor are part of render state (and each got a node), to allow more interesting combinations.
  • WithinProjection has boolean options so it can preserve crop/aspect, and then behave like all the within from dx9, but all in one node.
  • TextureFX properly works with default size and a texture In connected.

And as usual , please report issues here (and not in the forums), small patch to reproduce is also appreciated ;)

https://github.com/mrvux/dx11-vvvv/issues

Download here:
directx11-nodes-alpha

Have fun,
vux

vux, Friday, Sep 2nd 2016 Digg | Tweet | Delicious 5 comments  
m4d 02/09/2016 - 22:37

sweet, thanks! :)

Gareth.Griffiths 03/09/2016 - 01:53

HE LIVES

=)

Noir 03/09/2016 - 10:56

big up vux

dottore 04/09/2016 - 17:58

Thanks so much vux
:)

everyoneishappy 07/09/2016 - 03:06

thank you muchly

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Shoutbox

~21h ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~2d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~2d ago

sinao: one side

~2d ago

sinao: How to apply texture only on one of a cube?

~3d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~7d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~7d ago

microdee: what's BC7?

~7d ago

antokhio: https://aka.ms/AA65g28 upvote pls for bc7 support in windows