» Digital Forest Dome
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Digital Forest Dome

credits livelab,Projektil,thingshappen,AKa-visuals,colorsound

Tata Consultancy Services presented Davos’ first digital forest. Our Dome was transformed into a forest by using the inner shell as projection canvas. Each guest could create his own digital animal and release it into the forest. For each animal, TCS planted a tree towards reforesting our planet.

Idea & Concept:
 Live Lab and Projektil
 Production: Projektil
 Event Agency: Live Lab
 Hardware: Mediarent

projektil
projektilart

livelabag
livelab

Projektil Credits:

Design and animation: Christian Indermauer
Tech: Bastian Jaensch, Ivan Gómez, Álvaro Martín, Itziar Arriaga
Production: Philippe Trawnika, Jonas Staub

Digital Forest Dome
Interaction & Mapping Programming :
 Álvaro Martín aka-visuals
 Abraham Manzanares colorsound-ixd
Dome Mapping Setup

Consisted of a High end computer with 8 video outputs with custom software made with vvvv+dx11, capable of running 8k videos,also interactive and generative layers.
Six projectors in a 5+1 dome layout.
Ipads using AKa,s nexus implentation for v4.

Thanks to vvvv community, for helps & chats: unc,anthokio,catweasel,tmp,vux,velcrome,mrboni...

colorsound, Friday, Mar 18th 2016 Digg | Tweet | Delicious 1 comments  
zepi 31/03/2016 - 15:11

Bäääm! That's awesome!

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Shoutbox

~19h ago

ravazquez: Just your regular hungarian folk dance shellsort: https://youtu.be/CmPA7zE8mx0

~2d ago

joreg: Reminder: This thursday in #berlin: free introductory workshop to the all new #vvvv gamma: https://nodeforum.org/announcements/series-of-free-2h-introduction-workshop-to-vvvv-gamma/ #visualprogramming

~4d ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~5d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~5d ago

sinao: one side

~5d ago

sinao: How to apply texture only on one of a cube?

~5d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~10d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?